Here are the proposed game settings of Apolyton.
We have a strong crew (we think
) of 10 players standing by to get into this game.
DNK, Robert Plomp, OzzyKP, Mzprox, Ben Kenobi, Toni, Jobe, Hercules, Dick76 and Calanthian
General settings : a 9-10 team pitboss game, huge map, modded rules, ancient start, normal speed, simultanous turns.
Map: hand made, balanced, not mirrored, wrapped from both axis(torodial), prefered map has place for sea battles tough it could be pangea aswell
Leader/civ choice unrestricted leaders,
no more than one instance of leader/civ,
no banned leader/civ,
choosing according to a random order (1st player in order chooses leader or civ then the second and so on, if all choosed once then they choose again but in reversed order)
No tech trade
No huts
No events
Barbs: yes, but can be discussed
Nukes: yes, but can be discussed
Corporations are NOT removed
Always war: a definite NO! We like diplomacy between teams. Furthermore it ruins trade within the game..
Espionage on - see below
modded stuff settings which probably require mods are put here:
* Espionage: civic and religion switch actions are removed
* Spanish double move mod-majority thinks it's unecessary
* No-score mod
* increased known tech bonus
Game rule: No city gifting unless as part of a peace settlement