pepoluan
Chieftain
All of the hard work is Karadocs work, I just went up and down the xml...
although it is hilarious that when I adjust the handicap values 1% at a time because just a difference of 2% and sometimes the ai expands out of control lol.
Knowing that I know 0% about non xml programming, is there an easy way I could make and post an adjusted mod so others could give me feedback?
I also made changes to the base global defines, civ traits, tech priorities, tech costs etc...
Edit: I guess zip it and then post in the modpacks forum?
Another suggestion would be:
- Extract K-Mod's files into a directory
- Create a TortoiseHg (Mercurial) repository on that directory
- Do an "Initial Commit"
- Copy the directory of your modded K-mod ("K-modmod"? ) onto the K-Mod directory, overwriting existing files
- Do another commit
- Right-click on latest commit, and choose "Export patch"
You will get a ".patch" file that's (usually) much smaller than all the XML files. Zip that, and you're easily looking at saving up to two orders of magnitude.
Others wanting to try your changes can do steps 1-3 above, followed by an "Import patch" step.
(Side benefit for others -- including me -- is that if I don't really enjoy your changes, I can easily revert to the unpatched K-mod, while waiting for your next version)