Rezca
The Greatest Jaggi
45°38'N-13°47'E;13426849 said:I suppose it would be better, but I'd wait for Afforess opinion. Maybe a claim territory command that can be used only on your borders and if you use it on another civ's tile, it means war. Something like that could work maybe but I'm not sure it's worth teaching AI something like that.
If you're already at war you can just claim a hills/forest tile and park your stack of doom there and heal up at the "In friendly territory" bonus rate without the distant unit supply cost being in effect. That's the concept I'm most concerned about really (Aside from using a few weak units to block off access to territory by closing borders and claiming territory at key locations)
The Fixed Borders mechanic itself I've got no problem with. While I can just try and ignore the Claim Tile feature, the temptation to use it is always there
I've used it often to grab an Iron resource that's just outside of my border, when Realistic Culture Spread would mean waiting for a long time to get it and I need the Iron *now* - it's just oooooone measly tile away from my borders, but the actual expansion might not reach it for many turns and settling directly adjacent to it (Or even on top of it) would sacrifice potential commerce/production yields from the surrounding area, which in the early game is pretty major.
That's a mechanic of FB I actually quite like - being able to grab something nearby quickly, securing it until your culture can take it naturally. Being able to do so many miles away from your borders and deep within enemy territory (Even a tile or two away from a capitol!), not as much