One of the things I am still working on is how to make sure that all the buildings we have in the mod go somewhere and not just show up, do something for a while, and then disappear. Archery Range is a building that has bugged me for just this reason. It appears, gives you XP for a while, and then goes obsolete.
While the Archery Range formally goes obsolete at Rifling, it is practically obsolete with Matchlock and the appearance of the Arquebusier, because all of your Archery units upgrade to the Arquebusier (and since Arquebusier has no resource requirements, you will always be able to build them). The exception is the bonus to Siege units. I think the thing to do is to have the Garrison be a replacement for both Archery Range and Barracks, but a straight-up replacement would penalize the player by knocking new Siege units down from 3 XP (2 from Archery Range + 1 from Barracks) to 2 XP from Garrison. There are two different ways we could go about this:
I'm almost leaning towards the latter, because 1 XP isn't worth a whole lot. A new Siege unit requires another bonus to get even one promotion. What do you think?
While the Archery Range formally goes obsolete at Rifling, it is practically obsolete with Matchlock and the appearance of the Arquebusier, because all of your Archery units upgrade to the Arquebusier (and since Arquebusier has no resource requirements, you will always be able to build them). The exception is the bonus to Siege units. I think the thing to do is to have the Garrison be a replacement for both Archery Range and Barracks, but a straight-up replacement would penalize the player by knocking new Siege units down from 3 XP (2 from Archery Range + 1 from Barracks) to 2 XP from Garrison. There are two different ways we could go about this:
- Increase Garrison to +3 XP to Siege units
- Remove Barracks +1 XP to Siege units
I'm almost leaning towards the latter, because 1 XP isn't worth a whole lot. A new Siege unit requires another bonus to get even one promotion. What do you think?