Camber
Resident Family Therapist
While at it, All non 1 movement units, should take up 2 cargo slots.
Support, but only if default movement is 1 (i.e., w/o Speed/Morale promotions)
*Edit 2 AI and artillery/(siege) and fighters/Bombers - The AI will send in the siege to soften up, AFTER its launched its city attacks/ field attacks, and not 1st to bombard. They bombard 2ND.
You're right, this bug/feature does cause the AI to attack more poorly. But revolting units already have a lot of advantages, so I like that they don't seem to ever use their trebuchets etc when they get them (the action I usually see is the AI driving the siege units 1 or more tiles away from my cities, possibly because of the ballista turrets, while attacking with the regular land units). If this is fixed, I'm going to get hurt really bad by those rebels.
*Edit 3 - Missiles intercepting fighters.
If a missile intercepts a fighter, it should be destroyed, and not damaged, to be reused again. Either they can't intercept, or they do and are consumed. Currently they can intercept, and sustain some damage, but are usable again??? say WHAAAA!!!
Since units represent multiple fighters & missiles, I don't see an issue with a part of the fighter unit surviving. But I support there being a chance of a complete kill.