ZPV:
I've created a rudimentary test save... with a nasty surprise coming for anyone looking for a late Oracle slingshot
Seraiel:
Writeup about Testgame played by Seraiel:
1. Settled 1SE -> Switch to Slavery on T0
2. Improved Copper first because 6 yield tile while building Granary > 5 yield tile imho
3. Improved Corn -> Pigs, microed the city to work the PHF (Plains Hill Forrest) for 2 turns when the Food-bar was half-full
4. Granary on T15, city size 2
5. Grow to size 5 while producing an Archer, working both Food + Copper + FP + Lake
6. 2pop-whip the Settler thx to IMP T22
7. Regrow to size 5 producing another Archer
8. Start production of a Worker in T25: This harmonizes very well with a riverside grassland Forrest chop happening exactly on that turn
10. Start of a Library in T28, city size 6 in T29 -> 3pop-whip
Important information: Riverside Cottage can not be worked, City is at happy-cap with Corn + Pigs + FP + Copper + 2 Scientists
-> Reloaded from 2960 BC
11. Founded 2nd city in 2920 BC -> start on Monument. City founded south of Capital near Wheat.
12. Switched to Binary Research
13. Moved 2nd Worker to 2nd city, Capital starts on Library
14. Capital grows to size 6 -> 3pop-whip Library -> T29
15. City grows to size 4 in 1T, chop from last turn stored in the OF of the Library -> 2T production of the next (3rd) worker
16. 1st Worker pre-roads to 3rd city (near Rice, capturing both Silks: possible option, found megacity capturing both Corn + Rice and having many green hills, I personally prefer 2 slightly weaker cities more than 1 megacity)
17. OFed into GW -> 2640 BC, Mansa builds GW
18. Regrew to just before city getting size 6 again. Worked Scientist at size 5
19. T36 whipped Monument and 2nd Settler
20. OFed into Oracle, started on 4th Settler in T38, Settler gets produced in 5T through normal slow-building in order to reduce the anger of the city
21. 2440: Mehmed builds Oracle
22. Met Julius, he has Alphabet and Polytheism
23. Founded 4th city in 2200 BC, hired 2 Scientists in Capital growing on an Archer
24. Started on 5th Settler in T46
25. Adopted Confucianism (this eleminated the single citizen which occured in the capital, but never was a real problem because of the city always producing Workers / Settlers in that time)
Result: 1960 AD, finishing CoL, Buddhism founded, 4 cities, 2nd city Borderpop + Granary, 3rd city Monument + 2 improved tiles, management of 4th city was not ideal
Savegame:
http://www.philipploeger.com/civ4/ZP...eyondSwordSave
WT:
couple things:
- we start with 200 gold (test save doesn't have this)
- In my test I improved Copper, Pigs, then Corn (not corn, pigs)
- Granary, whip library would get us a border pop in time to hook up marble for a pre-T50 Oracle, but it's not looking like we have 40-45 turns.
- Plan B: We put a 2nd city on the marble for faster hookup.
@Seraiel, your test results don't show your research, and when you could get PH, when you could hook up marble, etc. But of course that would have been way off without the 200 starting gold.
I got a T25 (3000 BC) Oracle
on my first try.
I only used one chop which only saves 2 turns (I never chop pre-math). I used one 2-pop whip. I'm sure there is a way to improve on that with another whip.
Settled on PH (1S, SE)
Worked copper, Pigs, then corn.
building Granary.
T10: Meditation
Granary overflow into Settler 1 turn.
Grew to size 4 on a warrior 3 turns.
Worker is roading towards Marble.
T18: whip settler.
T19: Priesthood
T20: 2nd city on Marble.
T25: Oracle (3000 BC)
I will protest any further pre-math chops, so if you guys are going to unleash the axe then we should take Math free from the Oracle, but that's not what I want to do. I think we can keep our worker busy improving resource tiles for our cities that we will pump out quickly. We should not need to chop anything else before T35 (which is when we get should Math)
ZPV:
I've updated the test save - let me know if anything else seems off.
We now have 200 gold to play with.
Mehmed is pretty much a perfect storm re: Oracle, but I rolled that start for him first time. In tests without a super-marble start it goes around t50, with some variability.
WT:
Great! so we don't even have to chop a single forest and we can get it T27....or we could even try for Currency or CS....hmm. Instead of focusing on getting a settler for Marble, we focus on a library to get Medi,ph + Math T30-ish, post-Math chop the Oracle.
Seraiel:
Taking CoL from Oracle while self-teching Maths, that would be something I'd support.
WT:
Yea, maybe we build a super-shrine with that GProphet in confu (I know you used to like that sorta thing Seraiel). Convert the whole planet. I've seen players use the religious combo in space races (i've never done it). You get the AP (hopefully someone builds it for you in confu), Sankore, Spiral. The beauty of this game is that we may not even have to obsolete the combo like you eventually do in space race.
Mitchuj:
I can't do any testing until Monday or Tuesday. If we did go for a CS sling, how soon could we get it? Is it not even worth considering? A CoL sling is nice but a CS sling is a game changer...
I guess if Math doesn't come in until T35 we'd be looking at ~T50 unless we build an early library which would really hurt REX, right?
ZPV:
We can do t42ish with 2 cities; third settler in progress (based on a 2S capital. I imagine a plainshill capital can do a similar date).
We can beat Mehmed and take a post-Mathematics tech too, again at the cost of running scientists.
WT:
Normally, I'd go for the CS sling, but in this case, bureaucracy is not as attractive as it normally would be since we don't have a big commerce capital. Or hammers really either.
I'm not saying it's off the table, but I don't think it's a 'game changer'.
Mitchum:
I guess it depends on what your definition of game changer is. Will Bureaucracy in our capital at 6 pops be a game changer? No, but it will help. Will getting a ~1,000 tech instead of a ~500 tech be a game changer? Will being one expensive tech (well, at least it's expensive in the early game) closer to Paper -> Education be a game changer? Will having Math + CoL + CS as trade bait be a game changer? Will chain irrigation be a game changer?
Maybe each item on its own isn't a game changer but in my opinion, all of them combined will be a game changer which is why I'd be willing to risk going for it. Before deciding though, I'd want to see the state of our empire at ZPVs T42 vs. where we would be at T42 with WT's T27 Oracle to see what we'd be giving up in REX.
ZPV:
Honestly, the sacrifice feels too big, Mitchum. I'll post a save once I've run a few different lines through the first 10-15 turns, so that I know which improvement order comes out ahead.
Running those scientists so early really hurts, and we don't get a super commerce capital at the end. The only way I can see it being worthwhile is if we have a strong second city site to power our expansion while the capital can use its newfound production bonus to build us the Pyramids.
Mitchum:
I was just thinking more about this. One of the biggest drawbacks to the CS sling in addition to slowing REX is that it delays HBR for a LONG time... assumes that we have horses and want to HA rush an AI or three which I think we do.
WT:
You don't want to rush them too soon. I like to let them set up and get 5-6 cities from each AI instead of 2-3. All depends on how close they are and the horse situation.
Seraiel:
To decide on CS-sling, we need to know whether AI has Priesthood. With AI having Priesthood, Oracle can go at something like 2400 BC.
Horse-Archer-rushing is nothing we need to push, because we'll probably have decent space to expand to on the map. In the test-game, I would have had space for something like 8-12 cities to expand to, earliest war that would make sense for me would be something like with Cuirrassiers then, simply because Knights simply suck completely ^^ .
I btw. think that founding a city on the Marble is overkill imho... Oracle is a cheap wonder, we need to found some good cities, so cities that work well at sizes of something like size 4, 5 or 6.
Dhoom:
Quote:
Originally Posted by WastinTime
You don't want to rush them too soon. I like to let them set up and get 5-6 cities from each AI instead of 2-3. All depends on how close they are and the horse situation.
Unless you have Trade Routes, tech trading opportunities, or some other reason not to go to war early with an AI, you can both go to war early (taking a Worker, if possible) and disconnect their Strategic Resources and let them continue to expand without capturing Cities.
An AI which spams Archers will just REX that much faster.
Of course, such an AI is unlikely to build Wonders for you, too.
It's even arguable that we'd want to declare war on far-away AIs, with no intention of fighting them for real for a long time, while letting the nearby AIs develop peacefully while building Wonders for us.
LC:
The main reason I like settling 2S is that it frees us to settle our second city on a juicy site our scouts find. I can't test now, but I'm thinking we can get CS on or before T40. Someone should run a max REX test to compare the CS-sling tests. Max REX should include building granaries in all cities and probably libraries too.
Spending a GS on Math in exchange for CS is a dubious trade-off. The way to resolve it, in my mind, is to check how many turns CS will take in the Max REX test after beelining CoL. It's not really a question of beakers, it's always a question of turns in fastest finish. Later bulbs will probably only save a small handful of turns, whereas the Education bulbs often save 15 turns or more.
Jastrow:
I have no real feel of how the AI (and this may be strongly AI dependent) will react to this start, but my gut tells me that wating for CS to sling would be a huge gamble... I am more alongs the lines of a COL sling...
Seraiel:
Any new infos from the initial saves already whether AI has Priesthood? Without Priesthood, we can think about a CS-Sling, if AI has Priesthood though, we definately only want to run a maximum REX, Oracle -> CoL and biggest goal that's next then are the Mids, if someone's not so kind and builds them right in front of us... ... ...
Jastrow:
I thought it was clear from the gaem description that the Ai's have preisthood? If not, is there any way to tell from the start save? I cant think of one (at least not before playing a turn and investing beakers in research, and even that would only work if we have met the AIs, I think.)