SGOTM 19 - The Trumpster
This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff, about matters of general interest that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds. If you need to raise specific issues concerning only your team, then please contact me or kcd_swede by PM.
The team lists are at the end of this post.
Thanks for this scenario again go to kcd_swede.
[img=right]http://gotm.civfanatics.net/civ4games/images/sgotm19civ.jpg[/img]
You will play as The Trumpster, otherwise known as Cyrus of the Dutch.
Goodies which ensure a fast pace:
-Bank Error in Your Favor, you start with 200 gold!
-An extra worker and a scout are added to your normal units.
-Some tiles around the start are unfogged to prevent a random direction choice from having too much impact on the competition.
-You and all AI (and barbs) start with all of the Ancient Era technologies EXCEPT those which grant a religion (i.e. Meditation, Polytheism, and Monotheism), so all religions can be founded and none are distributed randomly. Priesthood will NOT be included for the human players.
Your start looks like this:

Your goal: You will found or capture the Corporate HQ of at least one corporation, and monopolize (owned and accessed, or traded for) every instance of its resources on the map before winning the game in any way you choose. Too simple? Ok, there is just ONE other thing you must do before winning the game...
Game Options:
Ancient Era Start
Normal Speed
Aggressive AI
Unrestricted Leaders
Choose Religion
New Random Seed
No Vassal States
No Goody Huts
No Events
All Victory Conditions Enabled
Map size Standard
6 Opponents
Normal Barbs
Map script: Lakes, low seas, flat (no world wrap).
Difficulty: Immortal
Restrictions: 1) Culture VC cannot use espionage to spread culture to legendary city; 2) You may not have more than +1 diplo modifier for "you have liberated our city" with any civilization remaining alive; and 3) You may not offer nor accept peace or cease fire in any war declared by you until an enemy city is captured or one of your cities is lost by capture, or the war is ended by UN/AP resolution.
Mitigators: Resources that "pop" from a mine in the final 20 turns will not count against you; and teams which fail to secure all the resources will remain eligible for laurels after a 10 turn penalty is applied plus 5 turns for each instance of a resource not accessed.
Note, the usual GOTM restrictions still apply (no replaying, no liberating cities to a civ you are at war with, have fun, etc).
Timetable
The Pre-game Discussion Thread for this game is now open for business.
Links to saves and progress information are available on the SGOTM Progress Page
The team starting saves will be available here on February 7.
The completion deadline will be May 7.. Plan your game, and please avoid a last minute struggle to meet the deadline.
Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS.
Notes
Current Sign-up Lists
The table below lists the current membership of the competing teams.
This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff, about matters of general interest that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds. If you need to raise specific issues concerning only your team, then please contact me or kcd_swede by PM.
The team lists are at the end of this post.
Thanks for this scenario again go to kcd_swede.
[img=right]http://gotm.civfanatics.net/civ4games/images/sgotm19civ.jpg[/img]
You will play as The Trumpster, otherwise known as Cyrus of the Dutch.
Goodies which ensure a fast pace:
-Bank Error in Your Favor, you start with 200 gold!
-An extra worker and a scout are added to your normal units.
-Some tiles around the start are unfogged to prevent a random direction choice from having too much impact on the competition.
-You and all AI (and barbs) start with all of the Ancient Era technologies EXCEPT those which grant a religion (i.e. Meditation, Polytheism, and Monotheism), so all religions can be founded and none are distributed randomly. Priesthood will NOT be included for the human players.
Your start looks like this:

Your goal: You will found or capture the Corporate HQ of at least one corporation, and monopolize (owned and accessed, or traded for) every instance of its resources on the map before winning the game in any way you choose. Too simple? Ok, there is just ONE other thing you must do before winning the game...
Spoiler :
but that will not be revealed until you submit your save where the technology of Democracy has been learned. (PM Alanh and kcd_swede when you have learned Democracy, and this condition will be revealed).
Game Options:
Ancient Era Start
Normal Speed
Aggressive AI
Unrestricted Leaders
Choose Religion
New Random Seed
No Vassal States
No Goody Huts
No Events
All Victory Conditions Enabled
Map size Standard
6 Opponents
Normal Barbs
Map script: Lakes, low seas, flat (no world wrap).
Difficulty: Immortal
Restrictions: 1) Culture VC cannot use espionage to spread culture to legendary city; 2) You may not have more than +1 diplo modifier for "you have liberated our city" with any civilization remaining alive; and 3) You may not offer nor accept peace or cease fire in any war declared by you until an enemy city is captured or one of your cities is lost by capture, or the war is ended by UN/AP resolution.
Mitigators: Resources that "pop" from a mine in the final 20 turns will not count against you; and teams which fail to secure all the resources will remain eligible for laurels after a 10 turn penalty is applied plus 5 turns for each instance of a resource not accessed.
Note, the usual GOTM restrictions still apply (no replaying, no liberating cities to a civ you are at war with, have fun, etc).
Timetable
The Pre-game Discussion Thread for this game is now open for business.
Links to saves and progress information are available on the SGOTM Progress Page
The team starting saves will be available here on February 7.
The completion deadline will be May 7.. Plan your game, and please avoid a last minute struggle to meet the deadline.
Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS.
Notes
- Versions
This game will be played in Civilization IV Beyond the Sword, version 3.19, using the standard BUFFY-3.19.003 HoF mod.
If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or create and update a separate copy.
Mac players can only join in if they are able to run the Windows software on their system.
- Rules and Procedures
Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game.
All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
- Spoiler information will absolutely NOT be tolerated in this thread.
Current Sign-up Lists
The table below lists the current membership of the competing teams.