PSPSoldier534
Chieftain
- Joined
- Jun 23, 2011
- Messages
- 67
As it stands currently in all the civilization games, units are individual entities. You develope new units as you research new technology (you start off with a warrior who then upgrades clearly into a spearman and then a pikeman, etc.) Unique units help punctuate special traits in civilizations. I have another idea.
Instead of a list of preset units, I think units should be created. What technology should unlock is not a static list of new units, but new equipment for units to use (and thats a new place to implement some resources, yeah?) For instance, you would open the production screen of a city, and select a "Create Unit" item. You may be able to define some presets. You are then presented with a screen that lets you select a unit "chassis" (like infantry, cavalry, armored, etc.), along with special modifiers like weapons and armor (all researchable), "training" (which would affect some more stats; more on training in a bit), some aesthetic options and the ability to name units. These would all influence production time and cost of units.
On the subject of unique units, instead of having the system of unique units, give "unique training" abilities that can apply to certain unit configurations. This would allow civilizations to give special benefits to certain units other could not. Training is essentially the same thing as promotions, only with a tad more flexibility.
So for instance, in the American civilization, instead of having the minuteman unit, you would open the unit creation screen, select an infantry unit, equip them with no armor, give them a musket, give them a customizable uniform, and apply training where applicable (like one that would allow them to fight better in forests and whatnot), and an American unique training would exist that would grant firearm wielding units with no armor the ability to traverse all terrain types at no extra cost as long as this configuration doesn't change (modern era foot infantry with no armor would also be able to gain this benefit.) You may also grant some unique weapons and unique chassis that further allow special customization based on the civ you are playing as.
And upgrading a unit would just simply return you to this customization screen where you could change up some options (obviously training options already picked stay unless stated otherwise) to make your unit stronger and all of them have some cost associated with them if you do not have the assets. (Maybe certain weapons would be resources which would cost gold and other resources to produce.)
You could have presets already extant or you could save your own. You also should be able to rename your units at any time.
All in all, the outcome of the units made by this system would be similar to what we have now (though with some more customization), only the process of creation of the unit is what is revamped. Thoughts?
Instead of a list of preset units, I think units should be created. What technology should unlock is not a static list of new units, but new equipment for units to use (and thats a new place to implement some resources, yeah?) For instance, you would open the production screen of a city, and select a "Create Unit" item. You may be able to define some presets. You are then presented with a screen that lets you select a unit "chassis" (like infantry, cavalry, armored, etc.), along with special modifiers like weapons and armor (all researchable), "training" (which would affect some more stats; more on training in a bit), some aesthetic options and the ability to name units. These would all influence production time and cost of units.
On the subject of unique units, instead of having the system of unique units, give "unique training" abilities that can apply to certain unit configurations. This would allow civilizations to give special benefits to certain units other could not. Training is essentially the same thing as promotions, only with a tad more flexibility.
- In the unit creation screen, the ability to modify training would exist.
- This training would impart certain benefits on units.
- Training would only be available within the presence of certain buildings or with enough XP on units.
- Certain training types would be ineffective with certain units (infantry training does not benefit tank training very much)
- Despite this, you may choose to issue unusual training if you determine it as the best cource of action.
- Certain trainings may enhance other trainings or certain other modifiable stats for units
- Training may or may not take extra time
- And certain civilizations would have the ability to give unique training abilities to their units, enhance their training prowess or apply certain training abilities immediately to certain configurations at no cost, among other things
So for instance, in the American civilization, instead of having the minuteman unit, you would open the unit creation screen, select an infantry unit, equip them with no armor, give them a musket, give them a customizable uniform, and apply training where applicable (like one that would allow them to fight better in forests and whatnot), and an American unique training would exist that would grant firearm wielding units with no armor the ability to traverse all terrain types at no extra cost as long as this configuration doesn't change (modern era foot infantry with no armor would also be able to gain this benefit.) You may also grant some unique weapons and unique chassis that further allow special customization based on the civ you are playing as.
And upgrading a unit would just simply return you to this customization screen where you could change up some options (obviously training options already picked stay unless stated otherwise) to make your unit stronger and all of them have some cost associated with them if you do not have the assets. (Maybe certain weapons would be resources which would cost gold and other resources to produce.)
You could have presets already extant or you could save your own. You also should be able to rename your units at any time.
All in all, the outcome of the units made by this system would be similar to what we have now (though with some more customization), only the process of creation of the unit is what is revamped. Thoughts?