Gucumatz
JS, secretly Rod Serling
- Joined
- Dec 11, 2011
- Messages
- 6,181
Greg's patch notes for the upcoming patch are intriguing to say the least.
One thing that stood out for me was the changes to pillaging. Pillaging now heals 25 hp per turn
How drastically will that change players strategies assuming AI actually learns to pillage better?
On Higher levels the swarms of units can act like flies - but that pillaging will help keep them alive. And on your part the ability for a mounted unit to heal 75 hp and attack the same turn seems extreemely powerful. For Denmark melee units can heal 50-100 hp a turn and still attack (depending if using the UA). The Sipahi has 5 movement and no cost to pillage.
I think we will see people incorporate mounted units more into their armies and watch them get them earlier for promotions.
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What do you all think?
One thing that stood out for me was the changes to pillaging. Pillaging now heals 25 hp per turn
How drastically will that change players strategies assuming AI actually learns to pillage better?
On Higher levels the swarms of units can act like flies - but that pillaging will help keep them alive. And on your part the ability for a mounted unit to heal 75 hp and attack the same turn seems extreemely powerful. For Denmark melee units can heal 50-100 hp a turn and still attack (depending if using the UA). The Sipahi has 5 movement and no cost to pillage.
I think we will see people incorporate mounted units more into their armies and watch them get them earlier for promotions.
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What do you all think?