If they werent that strong they d be kind of totaly useless to build as their use is kind of limited and they got like no upgrade path.
Eh? Battleships...
If they werent that strong they d be kind of totaly useless to build as their use is kind of limited and they got like no upgrade path.
However, if we look at history, cannons in forts do quite well vs frigates. Thus I suggest this change
I always thought that constructing a fort, and then "manning" it by positioning a unit inside, should allow the fort to bombard, as if by a city. If this were the case, I may actually consider building one. As it is, I only build forts in the fourth and fifth ring of a city, and then only when the worker has nothing else to do. Perhaps a late game technology would extend range.With forts being somewhat useless yet having huge power IRL, I think they should provide a huge boost to cannons and maybe further bonus on coast. I've been playing with the "forts spread cultural boarders" mod and it makes distant resource grabbing more fun. Forts cost 5 gpt and need a unit in it to keep boarders active but it really adds a new strategy. Now if only the AI could use it...
The difference between frigates and the rest is that in the same era frigates are only counter-able with frigates/privateers. You can fight crossbows with knights, artillery with cavalry, bombers with anti-aircraft guns... but frigates with frigates. They are annoyingly dominant in the Renaissance.
I don't see what's wrong with having to build your own navy to counter frigates.The difference between frigates and the rest is that in the same era frigates are only counter-able with frigates/privateers. You can fight crossbows with knights, artillery with cavalry, bombers with anti-aircraft guns... but frigates with frigates. They are annoyingly dominant in the Renaissance.
The difference between frigates and the rest is that in the same era frigates are only counter-able with frigates/privateers. You can fight crossbows with knights, artillery with cavalry, bombers with anti-aircraft guns... but frigates with frigates. They are annoyingly dominant in the Renaissance.
Crossbows do just fine at repelling Frigate attacks, especially if you have Privateers (or even Caravels) to clean up when your opponent tries to limp his damaged ships back to safe harbor.
What Smote is trying to explain is that the first (human) player that reach Navigation and get iron has the huge ability to whipe out a couple of coastal cities without a problem. I repeat : without a single problem.
I played many games where the opponent has built many Xbows around. But what if i bring 6 frigates and destroy the first 2 Xbows before they can do something about it? Nothing. Absolutely nothing.
Most places cannot be well defended aginst them. Rare that you see a very clustered spot where only 1 or 2 frigates can approach a city. If you have this luck well good for you.
Maybe what we need is a land unit that can be strong enough to counter frigates. A kind of grenadier maybe?