BNW Culture victory - anybody do it in MP?

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I have heard rumors of duels where a player gets a "surprise" culture victory. But how about in regular FFA games?

Yesterday in a continents game somebody seemed to be getting close (all other players eliminated and we were on separate), but I put the last spaceship part up.

I have not seen any diplo wins yet either (except in duels.)
 
No I haven't even seen it in an mp game.

Tbh, I have a very strong feeling that every point of tourism equals like ~5 hammers/t or ~8 gold/t, and if you got enough tourism to win, it means that you could already "Crack" any defensive civ, at, let's say arti/planes tech.

I really wish I am wrong, but nobody was even close to proving that on actions :)
 
I have heard rumors of duels where a player gets a "surprise" culture victory. But how about in regular FFA games?

Yesterday in a continents game somebody seemed to be getting close (all other players eliminated and we were on separate), but I put the last spaceship part up.

I have not seen any diplo wins yet either (except in duels.)

There is a culture victory in one of Yoruus's MP games. http://forums.civfanatics.com/showthread.php?t=505627

the player who won could have been easily wiped off face of the map but I don't think anyone took it serious he could win culture until it was too late.
 
There is a culture victory in one of Yoruus's MP games. http://forums.civfanatics.com/showthread.php?t=505627

the player who won could have been easily wiped off face of the map but I don't think anyone took it serious he could win culture until too was too late.

Hey thanks! I used to play with and against Yoruus a lot in the league, I haven't gotten to play a teamer with him in it in BNW - looks like he is doing a lot of FFAs these day.
 
Hey thanks! I used to play with and against Yoruus a lot in the league, I haven't gotten to play a teamer with him in it in BNW - looks like he is doing a lot of FFAs these day.

Yeh and he goes in perma-afk in like half of them.

But hard to blame him, my guess it's cos of his kid /=
 
I was in a game a few weeks ago Me(Egypt), Sweden, China and Babylong, Babylon "disconnected" early in the game when suddenly 3 of my catapults appeared at his border :p

Anyway, one of the remaining players only made 2 cities and was quietly working towards a culture victory for the whole game. He was getting pretty close, but by that point I had taken over all of Babylon's territory and was larger than Sweden and China combined. Sweden was already influential with China and was getting close-ish with me.

Then three Egyptian carriers with 4 bombers each, escorted by a couple of battleships and ironclads, entered his territory just outside his (seaside) capitol. He also suddenly "disconnected".
 
I have seen a cultural win. Player named Haggai managed it as Ethiopia. He was on corner of map with mountain cap and went 2 cities hanging gardens Petra into national college into 5 cities. Had no wars during the entire game. He had something like 600 tourism in the end (around turn 200). It was in a ranked game and No. 2 (the gentleman) refused to alliance against Haggai and was happy for the no. 2 win. Only way other players could get to Haggai was over the ocean as gentleman blocked him from half the continent. Only tourism wonder Haggai didn't get was Eiffel Tower. So it can be done.

I have also played a game where a Maya player went Piety for the Reformation tourism belief that adds tourism to faith bought building and he was pretty close but was killed by nukes/para.
 
I witnessed one of the very early surprise wins lately, executed by lek 10 with brazil. I dont remember wich turn it was, maybe around 150. He went autocracy/futurism and was unstoppable close to being influential before the other guys including me realized what was going on. That was a short game.

Ive tried to do a culture win some times now, often came close but never did it.

The way a culture victory is played in single player doesnt work in mp. You simply cant go sistine-uffizi-louvre-hotel(-airport)-nvc-internet-musician bomb with freedom and grind the other guys culture down slowly because you will be killed at some point by tanks or even xcoms or whatever. It seems to me one cannot afford to go all the way at the top of the tech tree because that leaves you extremely vulnerable to the strong late military techs.

Also this approach would be kind of a waste, because if your empire is strong enough to seriously try it and pick up all the necessary wonders/policies along the way it should even more be capable of outteching and outhammering the others, being first at hubble and getting a concede.

So at this point i think the most realistic approach to a culture win in mp is the tourism rush with autocracy like the one i described above.
 
Yeah in MP, where players will be close in tech the whole game, you can't look at the SP strategy for comfort at all. But on the other hand, players put so little value on culture, your Tourism is more likely to make a difference compared to that damned AI "culture-hog" every Emperor+ game has. You don't see players lapping up the Aesthetics tree.

When I look at the marginal value of culture compared to working an actual tile, I question if working a guild slot is even worthwhile if you want to try for culture victory - not until later, so that you can be sure you have kept up in growth and hammering our your Self-Defense Army.

What do people find with ideological pressure? Has anyone actually flipped someone else's ideology , or rather, planned for that fact and turned that into a win (if by some nonculture VC)?

I have seen a cultural win. Player named Haggai managed it as Ethiopia. He was on corner of map with mountain cap and went 2 cities hanging gardens Petra into national college into 5 cities. Had no wars during the entire game. He had something like 600 tourism in the end (around turn 200). It was in a ranked game and No. 2 (the gentleman) refused to alliance against Haggai and was happy for the no. 2 win. Only way other players could get to Haggai was over the ocean as gentleman blocked him from half the continent. Only tourism wonder Haggai didn't get was Eiffel Tower. So it can be done.

Wasn't it unsporting for "No. 2" not to try to win the game?
 
Ranked games are a bit weird because no.2 gives more points than no.3. So disturbing the status quo at that point might have jeopardised his 2nd place 'win' as war would have been fought in his lands.
 
I did it in a 3v3 teamer once using sacred sites spam. It was pretty sweet how surprising that vic was to everyone.
 
And here we have another one from NQ-Luckystrike!

http://www.youtube.com/watch?v=6J_eLxfwmX4&feature=share

Youtube is still digesting this one, so only last 4 hours of the game are watchable, but you can always take a look.
One important note though: Game was played with a rule, that you can only PLANT great scientists!!

Best Wishes,
Yoruus
 
Some recent mp games reminded me of this thread. Obviously a futurism win can be done, for instance arvius and filthy robot have at least one video each where they execute it. But having tried it myself now twice (both failed) i strongly doubt that a tourism/futurism win is possible when people defend properly. Id like to offer some disorganized thoughts and hope for some input on how and under which circumstances to go for it.

When and how to enter modern era is a central question, and i still wonder what the answer is. Obviously the earlier you enter modern era the less tourism output will be required since the opponents culture is lower the fewer turns are played. But in a practical game rushing modern and then going autocracy should backfire as you will make yourself a target very early.

I was once part of an allicance who killed a guy who had bulbed for radio and then went autocracy/futurism. Since he had no special science output and still reached modern way ealier then everyone else it was obvious what he was doing. His tourism became threatening quickly so that all players just combined their resources to take him out. His approach was doomed.

In both of my tries i have most probably not played perfectly but im sure didnt do much wrong either. Popped the first three great persons right after taking futurism, had maximized great person output in the guild city, went for all great person wonders. The only thing i missed were some bonuses from social policies: sacred sites and the free artist from aesthetics. Also i wasnt able to prevent everyone from allying with cultural CS all the time. In both games the culture of at least one opponent was just unbreakable. One time i had gone to radio as fast as possible (without bulbing), the other time there was a chance i needed gatlings, so i went industrialisation/factories.

The tourism one can create with futurism is limited to a certain amount, and this amount is not high enough to break the culture of someone with a nice culture output, it seems to me after these two games. Maybe one of the math guys can come up with a number for required culture output of an opposed civ that cant be broken with futurism alone? I find it hard to estimate at an early stage (when i usually would start building guilds) if futurism may be a winning option here.

Even when the tourism output doesnt win the game, pressuring the opponents has some nice side effects. Do they ever outweigh the disadvantages one has to take for going autocracy/futurism? Or in a different way: Can futurism just be an unlikely but possible option in an otherwise legitimately played game? First of all and strangely enough, going for a cultural victory via autocracy hurts the culture a lot. Restricting yourself from building and working the guilds for a long time makes progress in the social policy tree painfully slow. I find this way of committing to a winning option hurtful. Secondly autocracy is just a crappy ideology as long as the game is about maximizing beakers/pop/food.

In one of the above posts i stated that going for a traditional cultural victory via slowly piling up tourism will not work since going all the way on the top of the tech tree will make one vulnerable to being killed by modern military units. Then i played a game where i learned about the defensive value of mechanized infantry. Mine was one of three strong civs competing for the win and mine turned out to be the one without uranium. So i rushed shelters, had no chance for hubble, was extremely late at xcom tech, but could have been very early at internet tech. While being nuked several times and defending mainly with mechanized infantry for a long, long time i wished i had piled up some tourism in the game as hotels and nvc were all on my path. So i guess that a culture victory the traditional way may be possible afterall if you just from turn 0 on play it like a game where you know that you dont have uranium?!
 
To be honest, if you won a Tourism victory you could have won a Domination victory instead. That, or the other players were completely oblivious to the concept of a Tourism victory.
 
A sacred site rush would be another attempt that i wasnt aware of. When i played singleplayer i sometimes used sacred sites as an addition to the tourism output, but it is possible to all-in with it from the beginning on. Interesting concept.

Arvius has played a game on october 6th where he did exactly that, i found it disturbing at first and then had a lot of fun watching after i got the idea, highly recommended. He went full piety and the main idea was to plant/conquer as many crappy cities as possible just to get 2 faith buildings in each of them. First 60 turns in his cap he did not much else than building settlers.
 
He went full piety

Did he go for free settler first(citizenship)? It's usually the common way. Then rushing Philo for Oracle is a must too, after you planted enough cities(5-6). After that it's non stop planted cities(can finish over 20 of them!).

I agree that a faith wonder is almost necessary. I saw 120-130 turns victories at standard speed under sp so i guess that a 100 turns win at quick speed mp can be doable under very good conditions.
 
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