Thanks for that LeBashar, I'll implement it in the next patch as well.
Some things are still for experiment. It will be better if one can get feedback from different playstyles.
Btw, Addict Ecaz mission is missing a line of code in the uploaded patch. Better not use it. Its just a minor slip up on my part, not a bug.
My thoughts right now in relation to the changes:
-Harkonnen factory pretty strong. I just implemented deliverator's draft of it but Teocracy + new factory + whipping creates HUGE amounts of overflow (like 70 -100 hammers in epic speed I was getting pretty consistently). Not sure about this build as it stands.
-Death missile new tech reqs seem ok. Made it too expensive.
-Made Stoneburner a little too expensive. I forgot that one of the points of such units is also to allow low production cities to help the war.
-Still not sure about sonic tank.
-Tleilax copying: may block promos like homeground from being gained, not sure. Need to block copying from hornets, although that is unlikely.
I don't think this can help make a large amount of units be very strong. Its just a fun thing. I may only allow copying from other melee or guardsman; copying rapid fire is cute, but i'm not sure about that. Maybe i'll leave copying such promos for fun, otherwise there's less point to such mechanic.
-The +1 commerce to merchant in all cities from the Mahagony Monument should probably be removed.
-Space trading center commerce bonus: still not sure.
-BG new builds need tweaks.
-Espionage mission costs not there yet.
-Thinking machines spread factor should be back to original, wasn't thinking well about this.
-Vehicles rock bonus: probably remove. The problem also with vehicles is that buffs to them make Ix stronger. I was thinking that allowing a promo similar to "Ixian" to vehicles would be enough for me to build more of them, but units with "Ixian" should not be able to get it. Something like "Flanking III": +1 FS chance, +10 withdrawal. That should be balanced and just a little something more.
Some things are still for experiment. It will be better if one can get feedback from different playstyles.
Btw, Addict Ecaz mission is missing a line of code in the uploaded patch. Better not use it. Its just a minor slip up on my part, not a bug.
My thoughts right now in relation to the changes:
-Harkonnen factory pretty strong. I just implemented deliverator's draft of it but Teocracy + new factory + whipping creates HUGE amounts of overflow (like 70 -100 hammers in epic speed I was getting pretty consistently). Not sure about this build as it stands.
-Death missile new tech reqs seem ok. Made it too expensive.
-Made Stoneburner a little too expensive. I forgot that one of the points of such units is also to allow low production cities to help the war.
-Still not sure about sonic tank.
-Tleilax copying: may block promos like homeground from being gained, not sure. Need to block copying from hornets, although that is unlikely.
I don't think this can help make a large amount of units be very strong. Its just a fun thing. I may only allow copying from other melee or guardsman; copying rapid fire is cute, but i'm not sure about that. Maybe i'll leave copying such promos for fun, otherwise there's less point to such mechanic.
-The +1 commerce to merchant in all cities from the Mahagony Monument should probably be removed.
-Space trading center commerce bonus: still not sure.
-BG new builds need tweaks.
-Espionage mission costs not there yet.
-Thinking machines spread factor should be back to original, wasn't thinking well about this.
-Vehicles rock bonus: probably remove. The problem also with vehicles is that buffs to them make Ix stronger. I was thinking that allowing a promo similar to "Ixian" to vehicles would be enough for me to build more of them, but units with "Ixian" should not be able to get it. Something like "Flanking III": +1 FS chance, +10 withdrawal. That should be balanced and just a little something more.