BvBPL
Pour Decision Maker
That the help button opens a browser to the wiki really seems a disservice.
A so-called "Fallen" Empire, eh? Not a species to cross!
A so-called "Fallen" Empire, eh? Not a species to cross!
The Ushag continue their journey into space for SCIENCE!
On the way we encounter a primitive race that were currently in their early space age; these beings have dubbed themselves as humanity.
We find they have indeed spread out across their planet and have adapted industrial societies.
With the death of the Director a election is held to see who among our best will lead us across the stars.
Dluuret Flanagon is chosen among our best to lead us: hail the Director!
Meanwhile to protect, study and indoctrinate the humans who we seek to technologically uplift we build a frontier post to lay claim to Sol.
Thanks to SCIENCE we upgrade the Earthlings' technology and allow them to reach the galactic space age; they are thankful and have become loyal subjects of the Directory.
Though we have face competition for the stars we are at peace, the scientists of the Directory ensuring that we expand both our empire and our minds as we lay our place in the stars. Quocunque Jeceris Stabit!
I also haven't been given the opportunity to elevate fragmented nations to the space age - the nuclear-warmongering fanatical pacifists I'm observing are having their leadership infiltrated by my observers as a prelude to annexation.
I have encountered a pre-sentient race - I've tried uplifting them, but it appears I need to have that territory within my borders and I'm out of influence to build a new frontier outpost at the moment. In my wanderings I have reactivated the dormant robot workers of an extinct civilisation and so created the 'Robot' species (suspiciously they went extinct as part of a global war, but I'm sure nothing could possibly go wrong - right?), but they too are outside my territory.
In my quest to add a variety of races to my superior collective (preferably ones that thrive in these continental worlds that are improbably more abundant than the arid ones my species prefers) I did make peaceful contact with an advanced subterranean culture on a moon I recently colonised - it's resulted in boosted social research output due to trade links, but apparently they don't appear as a species in their own right (unlike the robots).
I'm particularly proud of 2 Zaxxoid pops: they were religious refugees from the subterranean race of a planet I colonised. Then I modified them to have Tundra preference and now I can colonise anything. I've even colonised a Tomb World with my Droid pops. I actually didn't want to research into robots, but eventually I caved in.
You can upgrade them. I'm not entirely sure how since I figured it out on accident, but I think maybe if you put them in orbit you can then upgrade them.
Yeah, I just got an event where I got 1 pop as refugee and I could either take them in or give them back. Also bear in mind the the Jedi Council currently controls 50 planets and 646 pops from a dozen different species.
I quickly outlawed AI and purged all my droids too, when I saw that colonising a Tomb World gave me a -50 with the Fanatic Spiritualist Fallen Empire. I still have a LOT of planets within my borders that I can colonise, since migration access and enlightening primitives has allowed me access to pops for every possible world preference except Tropical and Arctic. It's hilarious because my sectors used to have 3 or 4 planets each, and without altering their borders they now have 6 or 7 each. I have only half the sectors I could have though, so I'm thinking about splitting them all up.
The upgrade button for transports is grayed out for me leaving me stuck w slow transports. What am I missing?
Nice! I myself just gave myself the mission of colonizing absolutely everything I could,
Another thing I learned today is that 1000 is the absolute maximum naval capacity of the game. I have reached it, and now I'm kinda building up to forcelimit. The way I do it is: 2 battleships, 4 cruisers, 8 destroyers and 16 corvettes is a base fleet. Each of my 9 sectors has a base fleet, and the core sector has one twice as strong. Now I've combined the sectors' fleets into three 30K stacks (every base fleet, as of the latest upgrade, is 10120.6), and I'm building another base fleet to beef up my Homeworld Fleet up to strength. I hope to take on these scumbags with this amount of firepower.
I haven't yet got access to transports, though I have a Fist of God chain mission that requires one. What am I missing?
On your planet, switch to the army tab. Build some attack armies therein. Once you have armies, click embark in the same tab. Transports will be automatically created. At warp one w crappy engines.
Me, I did have quite a poor start with no resources around. A couple frontier outposts, a few continentl planets and lots of effort to unlock other colonisations, make other species migrate and draw from wherever I can means all possible inhabitable planets within Jedi Council borders have been colonised.
I now control 79 planets with 1129 Pops. Jedi are 330, and the third most common pop in my empire and sixth in the galaxy is... the subterranean race refugees that I modified for Tundra preference! I've used them everywhere and they have apparently also expanded beyond my borders... I'm so proud of this.