The one I found was a large planet with basically all tiles unlocked and far more tiles have a bonus than normal.
I conquered three planets today which have joined a faction. Should I just lower their dissent every so often by spending energy and influence or do I need to be more proactive? I don't want to enslave them.
I had a quest to investigate the remnants of an empire which I completed and at the end it gave the location of their homeworld which I went to but nothing happened. I can't scan it as its within another nation's border. Is anything further meant to happen?
Yes, now I've unlocked continental colonisation I intend to replace my remaining frontier outposts with colonies - but my economic deficit makes that difficult, given that colonies take a while to get to a stage where you can use them as net energy producers even after they stop being 'outposts' and so aren't actively a drain. Plus I'm at my planet limit and my character shortage leaves me with no one to govern additional sectors (not that governors are a strict requirement - with my character die-offs I have no governors but my heir anyway).
All of which feels a lot like a Paradox game and indeed like a strategy game doing what it ought to - allowing you to dig yourself out of holes with the correct play rather than punishing you all game long for going wrong with an early settler or whatever a la the Civ games.
Usually a game that allows you to dig yourself out of any hole becomes way too easy when you stop making those early mistakes.
Usually a game that allows you to dig yourself out of any hole becomes way too easy when you stop making those early mistakes. If you can win despite them then you are going to dominate without them.
And a game that doesn't let you recover from a mistake after playing for 30 hours or more on a map will rightly infuriate people.
It's not just infuriating, it's not really strategy - if you absolutely can't recover from bad play early, you're just being railroaded into following an optimal build/line of play. The game is about uncovering the one correct predefined strategy, not about playing strategically yourself, and as such it's more a complex puzzle game than a 'true' strategy game. Adaptation is an important part of strategy.
I don't agree that good strategy is the same as "predetermined strategy". Even in a chess game, with no random elements, a player can't win with a predetermined strategy.
Civ is a particularly instructive example since as a game design it is highly noninteractive - victory is simply a rush to the finish and other players, human or AI, have few tools to interact with you or slow your progress other than warfare. In those types of game, there very definitely is an optimal way to counter the sole opposing strategy and to pursue your own to completion. Even where there are options, you're looking at a pool of 2-5 predetermined strategies to choose from, akin to elementary chess tuition where you'll follow one of several traditional sequences of moves until your opponent does something to force you to change tack. In computer strategy games, the bit where your opponent forces you to change tack doesn't really happen.
That doesn't really match my experience in Civ IV, which I played more than Civ V. If playing at high difficulty, you need to combine many advantages in order to succeed. So that means you may need to war on your opponent for profit, and you may need to trade technologies on favorable terms, and you may need to bribe opponents to keep them from attacking you, and you may need to make do without a key strategic resource if it doesn't appear in your territory, and so on. The games where you can just do one thing (or one of three things) from beginning to end the same way every time don't have much staying power. The best games are those where you do have to react to circumstances as they develop, differently in each game.