Dancing Hoskuld
Deity
Rough outline on change to missionaries
In the original Civ IV religion was about finding excuses for declaring war on others and missionaries were about spreading your religion to other nations for diplomatic reasons. Missionaries needed a monastery or civic for them to be built.
In RoM we (mostly AAranda) added many religions to add flavour. We also changed the early religions so that they could build missionaries much earlier so that the religion would spread.
Religion spread mechanism. There are tags on the religion and buildings which say they are about spreading the religion but in actual fact they are only about spreading the religion to cities that currently have no religion in them. This means that most cities end up with an "old" religion because they were build before the "modern" religions came about.
Missionaries are one shot use and that use it to attempt to spread their religion to a new city. This is good as far as it goes but we could probably do better. I still think that missionaries are a one shot unit, I just feel that they could do more things and could upgrade to other unit lines which are not one shot.
Proposal 1 - Missionaries under control of the religion not the state?
Proposal 2. Interaction with Barbarian
Proposal 3. Upgrades
Proposal 4 - Corporations or Cults and Religious Orders
In the original Civ IV religion was about finding excuses for declaring war on others and missionaries were about spreading your religion to other nations for diplomatic reasons. Missionaries needed a monastery or civic for them to be built.
In RoM we (mostly AAranda) added many religions to add flavour. We also changed the early religions so that they could build missionaries much earlier so that the religion would spread.
Religion spread mechanism. There are tags on the religion and buildings which say they are about spreading the religion but in actual fact they are only about spreading the religion to cities that currently have no religion in them. This means that most cities end up with an "old" religion because they were build before the "modern" religions came about.
Missionaries are one shot use and that use it to attempt to spread their religion to a new city. This is good as far as it goes but we could probably do better. I still think that missionaries are a one shot unit, I just feel that they could do more things and could upgrade to other unit lines which are not one shot.
Proposal 1 - Missionaries under control of the religion not the state?
1.1 Availability.
1.2 Not all religions have missionaries
Missionaries are about the religion with a minor diplomatic function as well. Should non-state missionaries even be available to nations?
Non-state religion buildings should still create missionaries (see Kornifere mod where some religious buildings create missionaries every so often) but they should start automated and probably not be under the control of the nation.
Non-state religion buildings should still create missionaries (see Kornifere mod where some religious buildings create missionaries every so often) but they should start automated and probably not be under the control of the nation.
1.2 Not all religions have missionaries
Not all religions have missionaries and some would say that it is a phase that religions go through at various times. Do we need a Religion View - Seek Converts (can't think of the correct word) which allows missionaries but at increased costs and the converse? Or is this just a real world thing that would make the game to hard and less fun?
Proposal 2. Interaction with Barbarian
I would like missionaries to be able to
create a mission in barbarian cities which would make the barbarian units from that city more likely to attach nations with out that state religion and more likely to spontaneously join a nation with that state religion.
Talk to a stack of barbarians and "convert them to the faith". Which could mean they join a nation with that religion or become fanatics that attach the nearest nation which has that religion in it but does not have it as their state religion.
Talk to a stack of barbarians and "convert them to the faith". Which could mean they join a nation with that religion or become fanatics that attach the nearest nation which has that religion in it but does not have it as their state religion.
Proposal 3. Upgrades
With The_Js "Warriors of God" mod included in C2C the missionaries could upgrade to one or other of these units
This would be useful in the late classical and early middle ages.
The units from The_J's mod would need to be extended and expanded a bit to keep them viable with technological changes.
Once we get to the Industrial era and beyond the missionaries would be more likely to upgrade to healers and normal military units with only the fanatical units available under specific religious Civics.
- Defenders of the Faith - healer units that can only defend and if they successfully defend they spread their religion to the city.
- Holy Warriors - fanatics that attack enemy cities and spread the religion to the city on conquest. There is also a conquest mod that we have that spreads the religion on conquest reducing the use of these units.
This would be useful in the late classical and early middle ages.
The units from The_J's mod would need to be extended and expanded a bit to keep them viable with technological changes.
Once we get to the Industrial era and beyond the missionaries would be more likely to upgrade to healers and normal military units with only the fanatical units available under specific religious Civics.
Proposal 4 - Corporations or Cults and Religious Orders
Will require the obsolete corporations mod in C2C if we don't already have it.
In the early period we could pinch/reuse the Cults idea from Pie_at's mod. These are simple Cults spread like corporations. These would go obsolete when the next set become available.
In the later middle ages we could have various religious orders similar to those we have for the Crusades. In this case the missionary would be able to upgrade to these units or would have the ability to build the "order House" in a city.
Would these Orders be restricted by State Religion and Civic? Ie you could only have multiple religion ones if you don't have a state religion of are running a free religion civic?
These Religious Orders would need to be gone well before Corporations can be founded for this to work. Probably around Industralization
In the early period we could pinch/reuse the Cults idea from Pie_at's mod. These are simple Cults spread like corporations. These would go obsolete when the next set become available.
In the later middle ages we could have various religious orders similar to those we have for the Crusades. In this case the missionary would be able to upgrade to these units or would have the ability to build the "order House" in a city.
Would these Orders be restricted by State Religion and Civic? Ie you could only have multiple religion ones if you don't have a state religion of are running a free religion civic?
These Religious Orders would need to be gone well before Corporations can be founded for this to work. Probably around Industralization