update :
more painstaking r&d. this time, US air. i painstaking, obviously, due to the plethora of aircraft employed in the pacific. but it's not so bad. air units will likely form the core gameplay. so a special emphasis needs, or needed, to be paid to them, in the research phase and subsequently in the design phase, and how they all fit with one another, balance, etc.
i present beta stats for all US air units :
note the resource requirements - Imperialism aka Colonialism is avalaiable to the US position in its 4 aussie cities, pearl, and a spot in alaska. USA is, obviously, in the US only. Pacific Islands speaks for itself also. all these pac islands locations will never be able to grow to city size 2 or 3. they will be stuck at 1 and will all use the airbase gfx to represent really what these islands were, air strips and logistical hubs.
went back and forth on a variety of different stat arrangements, especially for the land based bombers. for now, i will roll with a big rof for the heavies but less bombardment #. the need to differentiate trumps almost everything with the stats. a definite wip though. will know more once tested. but on paper, i like it for the time being
i snuck some tech notes into this sheet. by that i mean if you look to the right, i put in when they'll be unlocked and you can see the sequence in which all the aircraft appear. not listed is what each aircraft obsolotes. no straight upgrading of air units in this scenario. instead, each class will basically obsolete another class.
torpedo bombers and dive bombers have always been a wierd thing for civ3. torpedo bombers launching sorties on land? weird. but i will have to accept this quirk. tb planes will have a 1 rof with a big bombardment no, and of course, lethal sea bombardment.
land based bombers, no lethal sea flag. we do not want piles and piles of heavies wiping out stacks of capital ships each turn (prospecitvely). so no lethal sea bombardment for them. also, a case could be made for the high altitude bomb releases for the heavies, their inability to strike a moving target at sea, and other non-low altitude bombing issues as a malus of sorts. dive bombers and other attack aircraft could really get up into the grill of the enemy. so higher bomb no's (but lower rof's compared to med and heavy bombers) for them.
obligatory in-game screenie from testing ini stuff : notice the color scheme on the f8f and the color of the ocean tiles. sweet