According to this:
http://www.unigamesity.com/juicy-new-civilization-v-details-revealed/
- The graphics will move to an Art Deco line, including menus and architectural design.
- The game engine is brand new
- We will no longer be allowed to stack more units on the same tile. This means that theres a limit of one unit per box, which completely changes the way the game will look like (including war).
- All ranged units (archers, catapults etc) will be allowed to attack units one hexagon away.
- The hills, forests and lakes will therefore become more important for the gameplay.
- Expanding your borders will be a bit more difficult and well be allowed to buy land or conquer it, different types of land requiring more to be conquered.
- Barbarians will no longer disappear if left unattacked. Also, they will build up their own cities too
- Mutual research will be possible to speed up research times if you team up with other civilizations.
- AI civs will plan on a longer term instead of deciding what to do in the present.
*
well, something to chew on
http://www.unigamesity.com/juicy-new-civilization-v-details-revealed/
- The graphics will move to an Art Deco line, including menus and architectural design.
- The game engine is brand new
- We will no longer be allowed to stack more units on the same tile. This means that theres a limit of one unit per box, which completely changes the way the game will look like (including war).
- All ranged units (archers, catapults etc) will be allowed to attack units one hexagon away.
- The hills, forests and lakes will therefore become more important for the gameplay.
- Expanding your borders will be a bit more difficult and well be allowed to buy land or conquer it, different types of land requiring more to be conquered.
- Barbarians will no longer disappear if left unattacked. Also, they will build up their own cities too
- Mutual research will be possible to speed up research times if you team up with other civilizations.
- AI civs will plan on a longer term instead of deciding what to do in the present.
*
well, something to chew on