Hans Smith slammed his fist on the desk, "These Nosdrachans, Americans, and stupid judges are getting in the way of the late fuhrer's master plan!"
The Man sat in a swivel chair with is back facing Hans. The nondescript office building in Buenos Aires granted a wonderful view of the city ODESSA could rightfully claim its own. "What is a default between friends?"
Hans rolled his eyes, "Friends that suddenly want us out of America. Odin bankrolls our operations more than even you would care to admit."
"I know," the Man sighed. "It is shameful how we must operate in a country ran by rivals, but the Americans...the Order at least. They'll come around. Especially once the papers here in Argentina start suggesting Argentina seek succor from the Soviets."
"Don't let a WR operative hear you say that unless you want your head talked off from your neck."
"In the end," The Man turned around to face Hans, his steely blue eyes piercing ODESSA's second-in-command very soul, "We must stay the course. Neither the Order nor the World Revolution...or shapeshifting baby eating transdimensional reptiles or dragon demons can hope to stop the might that is ODESSA. I've seen the passing of three world orders, Hans. The British Order, the Cold War, the American Order. We're entering a new era, and
we will be the ones dictating terms this time."
"Once we stop hemorrhaging money I assume."
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The Fourth World Order is the fourth in the Sonspiracy series, set six years after the end of Sonspiracy III. Sonspiracy is about creating secret societies and taking over the world through covert means such as media propaganda or overt means such as outright corporate mergers and even military assaults against rival organizations.
Features
Espionage is actually a thing. Transferring money, sending secret messages, and performing actions leave behind traces and information which can be scooped up by investigating groups. Players and their secret societies, merely being the heads of their massive organizations, must be aggressive in not only finding out what their rivals are doing, but what their own organizations are doing.
Conspiracy Kings: Players only directly control their own secret society. Directives can be handed down to direct proxy groups, who will direct and mobilize their own proxy networks to carry out your will. Be careful as your organization expands, as it can take time for the going-ons of distance groups to reach the desk of your own secret society.
The Power of Media: Nothing gets reported in updates unless a media group picks up on something and reports on it. Use the media to shape the narrative and fabricate your own truths. Not all information is meant to get out however. Be prepared to direct massive cover-ups to wipe out your involvement in politically-sensitive actions, such as backstabbing an ally.