Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,191
So like. It turned 7 a week ago. March 14, 2010, baby. (I am excluding the original Altered Maps discussion and the OT Poster Empires due to their lack of formal title and much of a rules framework)
Let's take a moment to share all our fondest IOT memories with one another.
I personally remember the rather absurd intricacy of the first game's war mechanics. Not only did we need a neutral party to roll dice due to the fact GMs were playing the game as their own nations, but deciding occupied territory by pixel meant hilarity ensued.
Fast forward to IOT IV. That was a game with a great little Cold War going on, eventually turning hot and with so many powers involved that Thorvald had to declare his despising of us all. That was pretty great. Props to Joecoolyo for being a great antagonist in the game. Extra props to my friend Vlad for establishing a furry empire that was promptly absorbed into my own.
Ahhhh, and then there was Aftermath. That was quite a fun, quasi-apocalyptic world. My first and only foray into being a player antagonist. It's an awful shame Sombra de Mar's master plan to cause a nuclear winter did not happen as intended, but alas, always another time! It was still fun to be a furry dictator, though.
Multipolarity remains one of my fonder games to have GMed. After several soft power models being tried by myself, I seemed to have finally found one that did the job it needed to, even if it wasn't 100% faithful to narrative. While broken espionage mechanics galore caused reactions ranging from hilarity to frustration, there were plenty of powerful personalities involved to keep me interested in continuing it. Of all the MP games I GMed, I remember that one the most.
And of course, the honor of having the last game before I went on hiatus for a long time goes to Sonereal's Revolution IOT. It is only fitting it was a game where my usual "get rich while everyone else kills each other" mode of play stayed true. I am only sad that I did not stick around to participate in the sequel.
Ah, but enough of the games, what of the players?
I have known many of you for 7 years now... that's insane, isn't it? And while we may occasionally drive each other bonkers, I cannot help but feel that we have something of a family going on. While many of you have left for new territories, I am glad to see many of you have stuck around. I have seen a considerable number of you change and grow, as you no doubt have seen me do the same. While I have perhaps spent more time than is healthy in this community, I cannot say that I regret it, as there are plenty of fond memories that stick with me.
Here's to another 7 years of IOT.
Let's take a moment to share all our fondest IOT memories with one another.
I personally remember the rather absurd intricacy of the first game's war mechanics. Not only did we need a neutral party to roll dice due to the fact GMs were playing the game as their own nations, but deciding occupied territory by pixel meant hilarity ensued.
Fast forward to IOT IV. That was a game with a great little Cold War going on, eventually turning hot and with so many powers involved that Thorvald had to declare his despising of us all. That was pretty great. Props to Joecoolyo for being a great antagonist in the game. Extra props to my friend Vlad for establishing a furry empire that was promptly absorbed into my own.
Ahhhh, and then there was Aftermath. That was quite a fun, quasi-apocalyptic world. My first and only foray into being a player antagonist. It's an awful shame Sombra de Mar's master plan to cause a nuclear winter did not happen as intended, but alas, always another time! It was still fun to be a furry dictator, though.
Multipolarity remains one of my fonder games to have GMed. After several soft power models being tried by myself, I seemed to have finally found one that did the job it needed to, even if it wasn't 100% faithful to narrative. While broken espionage mechanics galore caused reactions ranging from hilarity to frustration, there were plenty of powerful personalities involved to keep me interested in continuing it. Of all the MP games I GMed, I remember that one the most.
And of course, the honor of having the last game before I went on hiatus for a long time goes to Sonereal's Revolution IOT. It is only fitting it was a game where my usual "get rich while everyone else kills each other" mode of play stayed true. I am only sad that I did not stick around to participate in the sequel.
Ah, but enough of the games, what of the players?
I have known many of you for 7 years now... that's insane, isn't it? And while we may occasionally drive each other bonkers, I cannot help but feel that we have something of a family going on. While many of you have left for new territories, I am glad to see many of you have stuck around. I have seen a considerable number of you change and grow, as you no doubt have seen me do the same. While I have perhaps spent more time than is healthy in this community, I cannot say that I regret it, as there are plenty of fond memories that stick with me.
Here's to another 7 years of IOT.