Well, talking about new unit types, has anyone here ever played the Legends of Revolution mod? It has a nice array of steamships, which are horribly underrepresented in-game. It's like 100 years of naval technology never existed! I think some steamboats to fill the gap between SoTLs and destroyers would be great. It would also give a chance to players without oil in naval warfare.
There is Ironclad aka steam powered ship with some armor; and require only iron and coal. You need steel and steam power to build them.
I know. But
-They can't enter Oceans, while IRL steamships could (the Titanic is a nice example).
-They can't carry units, while IRL steamships could.
-They are horribly slow, while IRL steamships were quite a bit faster.
They only represent the early steamships.
No, trading companies are only available to the five European colonisers anyway. It just circumvents the usual restriction to East Asia / the Caribbean.# Trading Company now can also spread to cities that build the Trading Company building
Does this apply to non-European civs as well?
Region 22 is Alaska (I've uploaded the name file for the regions now, by the way). The way they're distributed are completely arbitrary, and since most regions don't do anything there is no point in rearranging them currently (that would only be necessary if it furthers one of the goals of regions).Leoreth, what do you think about separating TXT_KEY_REGION_33 to two province?
I think a single province for all Mesoamerica + Mexico is a bit too large...
P.S I can't find TXT_KEY_REGION_32? After TXT_KEY_REGION_31 in around Texas, the next one is TXT_KEY_REGION_33 haha. Or perhaps not yet discovered by my Aztec explorer~
P.P.S : iirc, cmiiw. haven't update the SVN yet either
Region 22 is Alaska (I've uploaded the name file for the regions now, by the way). The way they're distributed are completely arbitrary, and since most regions don't do anything there is no point in rearranging them currently (that would only be necessary if it furthers one of the goals of regions).
Since the main use of regions in the future will be to determine independent city art, and Mesoamerican city art will be used for all of Mesoamerica, I don't see any reason for a split.
Depends on whether you mean 'killed' or 'won with'.
Yes, the purpose is decidedly not to implement SoI style provinces. It might come into use for mercenary pools, though.Ah..
I thought the main use was to limit the AI expansion, UHV (like for Rome/Ottoman), spawn/respawn region, mercenary pools etc...
So it's just for independent city styles
What about 600AD, normal speed?
Isn't the church of holy sepulchre in jerusalem?
Or have I been bashing my head against a wall trying to OB with Byzzies for nothing?