I think this is the best first unit I've seen - a very stylish looking model. The animation is perhaps a little stiff (I'm not sure her legs bend at any point) but it's really pretty good. Definitely looking forward to the sequels!
I think so, too. But it is a very beautiful unit with really nice dress. Her walk is more like she's tiptoe-ing and she looks like she has a quite stiff back from the side. I believe she would walk much more relaxed and more self-aware.Dom Pedro II said:I think that the run animation is a little awkward. Did you try using the Walk Designer?
Is the worker going to be a woman, too?R8XFT said:There will be an African worker. Chances are that I'll do a settle animation for that unit too to give it more variety.
bluebox said:Is the worker going to be a woman, too?
flamescreen said:Yeah, it's a very good looking first unit. If you think of it, I can't really remember any other female settlers(except mine, but those will come in a long time, so yours is first). So it has originality, true the walk is a bit akward, but it's too difficult to animate loose clothing properly and I doubt people will notice it in game, as it lasts for a very little time.
Default is what you really see most of the time, that and settle. Get these two right and you're set. I think it adds a big chunk of flavor to the game.
Congrats!
Bungus said:A couple general suggestions for further units. First, if you're modeling them yourself, remember big arms and feet are the norm at civ scale. Second, don't lock yourself in at a set size for every unit. For example, if a African worker or fighter is a little bigger, say 144 or 146, it adds a little variety and won't look unusual (and its better to err on the side of big-ness, as shrinking a unit is quite easy while enlarging ends up looking crappy and pixelated). I don't like the firaxis warrior as a size reference, because for some reason its smaller than most of their other units. The swordsman is closer to average. And one thing on animating attacks: if you are doinga jumpo or lunge attack, have your unit take a step back first, so he doesn't "go through" his opponent in game.
I'm looking forward to seeing what you come up with next.