I think it's justified because they're the ancestors of Charles Bronson.
I think it's justified because they're the ancestors of Charles Bronson.
Any major changes? Do you object the new soundtrack changes too?Again, any major changes totally make my settings weird and unplayable.
Any major changes? Do you object the new soundtrack changes too?
TD, I worry about you. You are sounding as ultra-conservative as Ann Coulter nowadays. What happened to you?!
Need I remind everyone that RFC: DoC is a modmod, which by definition is a set of fan made changes on top of a set of fan made changes to an official game? Change is what keeps this alive. Change is what makes this interesting.
For TD, as a fellow Dragon Age fan:
http://www.youtube.com/watch?v=cSX6mxWXmcs&t=213
Rush Limbaugh then. He's much more badass.I dislike being compared to Ann Coulter.
Same here. Tech Trade is now a rare event, rarer than the Transit of Venus. I'd like to compile an impressive Trade Montage picture like the one in my Corporate Russia Domination game, but that is no longer possible.I still feel like all the AIs just refuse to trade with me, no matter what the civ I play as well.
I think it applies to all civs now, not just China.Or when I was saying that China's trade penalty for tech was too severe months ago, no one was listening until recently.
Modifying tech trade of China affects the entire world history in a DoC game, since China is by default the greatest Tech monopoly source in this game. You will feel this particularly strongly if you play as Russia. Now I just rage switch to Mercantilism because China won't give me squat.Leoreth has denied changing the tech trades for anyone other than China though.
Modifying tech trade of China affects the entire world history in a DoC game, since China is by default the greatest Tech monopoly source in this game. You will feel this particularly strongly if you play as Russia. Now I just rage switch to Mercantilism because China won't give me squat.
The irony is, Espionage against China is even less feasible due to the way Espionage works. I don't think BTS's Espionage system is designed for balance among civs with vastly different spawning dates.
That and adding Orthodoxy. With AIs not capable of building the AP/Catholic Shrine consistently before 1000 AD, 3000 BC start Medieval Europe is pretty much every state with a different State Religion - how do you trade in a place like that.
Radical, egalitarian or equality feminist?No Rush Limbaugh either.
I have strong feminist leanings,
but I won't give away anything else about my affiliations.
Leoreth has denied changing the tech trades for anyone other than China though.
But I really feel the effects and it is pretty impossible to trade for any techs that normally shouldn't be hard to obtain. (I can't even get Banking most of the time?)
I have noticed that the Portuguese end up in Malacca though now,
instead of Macao. Does that mean I no longer need to launch
pre-emptive naval invasions against Lisboa?
I'm not sure why you're bringing this up, because I haven't followed any of these suggestions, and stated that I don't think they'd work early on.Also, the recent spat of REALLY bad suggestions (such as punishing you for resisting the Seljuks) and (Israel) to me, seem like byproducts of bad change as well.
Admittedly, the Seljuk exploit needed to be fixed, but it's not a very intuitive exploit.
You really going to take two stability hits AND miss out on a treasure trove of EXP to get rid of the Seljuks?
I'm sure not, I'm going to crush them with 20 Camel Archers and get LV4-6 units.
That's a pretty vague remark imo.The biggest thing imo, is that Leoreth, if you're reading this, I don't think 1.9 is anywhere NEAR ready for release. There is so much polish it needs.
I'm sorry, but yes, that's what comes from being able to beta test. It's the trade off you make for getting new features regularly.Bottom line. A lot of DoC hasn't really been fun lately,
especially when I pour in a couple hours per game,
only to find some bug or issue that either prevents me from winning
or something (playing Japan and when the Spanish come, no matter what option I pick, the conquerors still come, or the recent France issues where 50% of the land area = 80%.
Or when I was saying that China's trade penalty for tech was too severe months ago, no one was listening until recently.)
But I guess that's the role of the beta tester huh?
The other thing is that, from my perspective, I'm the only one really voicing dissatisfaction with these things and
I feel like they probably would've ended up going into the final product if I didn't mention some.
Do you think these are bad trades? On Emperor?Same here. Tech Trade is now a rare event, rarer than the Transit of Venus. I'd like to compile an impressive Trade Montage picture like the one in my Corporate Russia Domination game, but that is no longer possible.
I miss being able to trade for Gunpowder from China while having a different State Religion. Or trading techs with the Turks (Cautious, not a Vassal) as Russia.
Spoiler :
I think it applies to all civs now, not just China.
They have more options now. Macao is still among them, only more unlikely.I have noticed that the Portuguese end up in Malacca though now,
instead of Macao. Does that mean I no longer need to launch
pre-emptive naval invasions against Lisboa?
Is that really relevant here?Radical, egalitarian or equality feminist?
Well they're certain good trades. Great trades, for both me and AI China.Do you think these are bad trades? On Emperor?
1) What do you mean by unrealistic?Well they're certain good trades. Great trades, for both me and AI China.
If you mean to question their realism though, I admit it's not realistic for Russia to get Gunpowder from China, and that you can use that as the reason to prevent it from happening, but there are several points of note:
(1) I as a player am extremely unrealistic in my foreign policies. For Russia, anyway. For the Netherlands or England my policies are somewhat realistic. Ideally, I think players should get different results with different approaches, not the same uniform tech trade penalty regardless of what you do. You could accomplish this by tweaking the foreign relations system (a la the French UP, but in a more extensive way that applies to all civs).
(2) If you're going for realism in terms of tech trade, historically there were a lot of trade between China and the Middle East (Persia, Arabia). It's via the Middle East that Gunpowder spread into Europe. That is currently nonexistent in game. Practically the only ways for Europe to get Gunpowder is to trade directly with China, or research it themselves. The Islamic civs (except Mali) generally do not trade techs with other civs in this game. Should that be changed to improve realism?
(3) Religious penalties to relations need rebalancing in general. Most prominently:
(3A) What's with the new religious penalty with Chinese leaders? Taizong is fine, but Hongwu is a religious zealot. That's bull. I know Hongwu used to be a Buddhist monk, but he did that only for the free food - he's not actually a Buddhist.
I agree with Hongwu being a less competent AI than Taizong, but the switch between them occurs way too early. Bottom line is, the switch should happen after 1250, not before. Hongwu is known for driving Mongols out of China, not for loosing China to the Mongols.
(3B) Justinian hates everyone. Too much. In RFCE he's much more realistic - always willing to OB, always willing to trade techs - my kind of leader. In DoC he behaves much like Toku with a funnier hat: "I only hate you moderately, but I won't give you anything".
(3C) Safavid Persian leader, Abbas. He has perhaps the highest religious relations penalty among all leaders (something like -12 or -16) and never OBs with any European civ in any of my games. I thought AIs were supposed to conduct at least half-serious attempts at their UHVs? And that the OB with Europeans UHV was actually based on the historical Abbas?
@strijder20:
-My advice is to send your starting Galley over to India and trade for Ivory. Maintain good relations with China and cave to their demands;
don't worry, they'll be dying soon enough. When the Mongolians come; they'll usually conquer China,
from Corea, send in a stack of War Elephants+Samurais+Cats and start razing badly placed cities and routing Mongolian armies.
When China respawns, they will either be:
-Weak and voluntarily vassalize to you.
-Weak and easily conquerable since they'll only have 2-3 cities tops from razing all the non-essential cities.
If they are beating back the Mongols, then what you'll need to do is assist the Mongols by invading the eastern seaboard simultaneously.
Pay attention and leave an Explorer or some other unit in the Chinese capital to monitor progress.
-I don't think there's anything special about natural Japanese stability after playing them semi-frequently. (Rhye's is still a Japanophile though).
However, AI Japan never collapses, which is absurd.
There were certainly periods of disunity and turmoil in Japan throughout its history.
The Genpei Wars and the Sengoku period are perhaps the two best examples.
Not that it has a powerful bearing on gameplay, but it's something to be left considered.
Edit: by the way, is there any civ where you feel they capitulate (not vassalize) too easily/rarely? Because then I could change that too while I'm at it.
Edit2: Several leaders, especially of classical and muslim civilization, will now only outright refuse to trade techs if you're furious. Suleiman and Saladin are more open to trade techs in general and have less dislike for other religions. Mehmed and Abu Bakr are more isolationist still.
Edit: by the way, is there any civ where you feel they capitulate (not vassalize) too easily/rarely? Because then I could change that too while I'm at it.