hannurabi
Warlord
- Joined
- Aug 29, 2005
- Messages
- 173
Actually I'm first creating this scenario for Civ 1 DOS version but since the scenario building tools for CivII are much better I'm thinking to create or at least design the scenario for civ II too. But I'm not so familiar with civ II environment I have few questions.
First some info about my scenario idea:
Scenario starts at summer 1941 when Germany attacked Soviet Union.
Human player controls the Soviets. Goal is to defend against German offensive and conquer Axis (key) cities as soon as possible.
Theme for scenario is "Every shield matters"... It's supposed to be very difficult scenario to beat but still allow various paths to victory.
Historical accuracy and realism are important but they must not subvert gameplay and the theme.
Only nations in scenario are USSR and Germany (german allies are possible too but I don't want their units to block german units to pass.) Map will contain area from Arctic sea to Alps/North Italy and from Germany to east of Ural mountains.
And the quetions:
I don't have ToT just MGE. Is that very limiting?
Which already existing scenarios I should check out for reference and inspiration?
Is it possible to have unique units for civs in Civ II (mge)?
I guess there is pretty much infinite source for unit art etc ?
How the event system work? Is there technical tutorial/guide/reference for creating scenarios? What is possible and what isn't?
I'm thinking of implementing lend-lease program this way: In the arctic sea there's a island full of caravans. Then there's one boat with limited cargo space (scenario won't have other naval units). Player must ship the caravans to Murmansk railroad or to Arkhangelsk and use the caravans to hurry production in cities.(Build factories for example) The extra production from the caravans should that much important , that without it, winning would be next to impossible.
Has something like that tried in civII before? Are there other (better) ways to implement lend-lease program?
Are there ways to manipulate AI? To control which cities it aims to attack most willingly etc. I would also like to see AI to try to siege Leningrad and starve it. Is there way to make AI fortify units next to it and/or pillage improvements.
Is there anything else I should know?
First some info about my scenario idea:
Scenario starts at summer 1941 when Germany attacked Soviet Union.
Human player controls the Soviets. Goal is to defend against German offensive and conquer Axis (key) cities as soon as possible.
Theme for scenario is "Every shield matters"... It's supposed to be very difficult scenario to beat but still allow various paths to victory.
Historical accuracy and realism are important but they must not subvert gameplay and the theme.
Only nations in scenario are USSR and Germany (german allies are possible too but I don't want their units to block german units to pass.) Map will contain area from Arctic sea to Alps/North Italy and from Germany to east of Ural mountains.
And the quetions:
I don't have ToT just MGE. Is that very limiting?
Which already existing scenarios I should check out for reference and inspiration?
Is it possible to have unique units for civs in Civ II (mge)?
I guess there is pretty much infinite source for unit art etc ?
How the event system work? Is there technical tutorial/guide/reference for creating scenarios? What is possible and what isn't?
I'm thinking of implementing lend-lease program this way: In the arctic sea there's a island full of caravans. Then there's one boat with limited cargo space (scenario won't have other naval units). Player must ship the caravans to Murmansk railroad or to Arkhangelsk and use the caravans to hurry production in cities.(Build factories for example) The extra production from the caravans should that much important , that without it, winning would be next to impossible.
Has something like that tried in civII before? Are there other (better) ways to implement lend-lease program?
Are there ways to manipulate AI? To control which cities it aims to attack most willingly etc. I would also like to see AI to try to siege Leningrad and starve it. Is there way to make AI fortify units next to it and/or pillage improvements.
Is there anything else I should know?