Turn 2: this is ridiculously fast.
13: I build a Worker; I get 13 and population drops to 1.
Improvement costs aren't scaling. Should they?
Bottle Cap reserve: 317-2=330? -I go up faster than it says.
17: Zoroaster. I get a goody hut Settler! Harold started two tiles away and
moved a tile, but there is another Vault 3 tiles from him, so I will squeeze
him. Tandi started one tile from Maxson and will die eventually.
19. Bottle Caps + Wealth.
27: First improvement started - a ScavCamp.
31: Franklin. 32: Du Fu sent to Master's Choice, 2nd ScavCamp.
34: Refuge + Scientific Study.
36: Bohr. I like Academies, but they're restricted to SciStudy and Computer
Simulation is better, so I'll hold him until I get a Vinnie's resource.
40: Oops - I turn research down to 50%; should have done that a while back.
41: Event -> Logging Team.
42: Polo. Saved for Iguana Bob. Better save up for connections.
43: Connection made, Polo -> Iguana Bob.
47: 3 Settlers at once. #3 is going to need Wanderers and a wee hike.
50: Cities 3 & 4, connection made, Bohr -> Vinnie's.
51: 10 spies at once, my pop shrinks again, I delete all but 2 (unit costs).
Scores: *921, 421, 382, 372, 339, 325, **319, 306.
*A free Settler helps a
lot. **Tandi moved! -I just noticed.
53: City #5. 55: Citizenship + Robotic Armies.
56: City #6, on the other side of New Reno. Connectable circuitously.
Capital built. Mass Religion discovered; time to start making T51bs.
Necropolis hits 50% Super Mutant and gets a revolt. All in one turn.
58: Entertainment -> GM -> Nuka-Cola
59: 'Bye, Harold; 'Bye, Bob. 63: Zero research.
67: I finally make a T51b. I need lair clearing & Settler escort.
Only one barb, though, a Militia that can't bring itself to attack.
70: 28 Sheriffs instead of 1. I reload; I'll just move some instead.
73: Tandi vassalized, Richardson beats me to a city.
75: City #8. 77: First 7 cities connected. No foreign cities, though.
77: Alcatraz hits 50% and revolts; Lost Hills hits 50% and doesn't.
79: Stocks and Shares. Protectrons espied. Nothing ever attacks.
84: I heal Steve, Alcatraz flips, I plant city #10 NNE of Tribes.
85: The only routes in the entire world are my roads. Why?
86: City #11. 87: City #12, Silver discovered, Bell -> Wannamingo.
Also, my first two cities have, in 24 turns at 0%, caught up in buildings.
89: City #13, discovered Munitions and Uranium, made 8 Settle-blimps, quit.
Scores: 3833, *346, 492, 477, 467, 448, 425. *vassal.
An entire game with only one attack into my territory and that because a barb
Militia had nowhere else to move. This Quick branch is 3.5-4x as fast as my
Normal branch, but nobody told the Barbs.
Is there supposed to be more than one "Steve" building? I see some in the tech
tree, but I've only ever gotten the House.