budweiser
King of the Beers
The limit is happiness. I'm sure you can get 10-12 MoV in a game without trying very hard.
The OP has a point. Regardless of the (lack of) ease to get a GMV late game, if someone can walk up to your allied CS and snatch it (without even as much as a diplo penalty) then it is not right on the side of the other player. It's not without reason that Austria was changed to require 5 turns of Allied because it prevents snatching. This ability to come out of nowhere and snatch an allied CS without recourse (except war, but then you end up puppeting the CS yourself since there's no liberation) it's more like a random event in the style of SimCity. Oops ... a giant tornado wiped out Brussels.
If you fear Venice wants to steal your ally, maybe declare war on them and capture the merchant (or let the CS take it)?
Or block access to the CS' terrain?
Or outtech the OCC?
Or just open a thread, call it "bad design" because you haven't understood what the strengths and limitations of Venice are and how to counter them.
Nothing to see here, move along people.
The MoV is already sufficiently hammered.
1 slot for the Market, 1 slot for the Bank, 2 slots for the Stock Exchange. That's an insanely slow production rate.
now, ALSO remove 1 GS or GE for every MoV produced.
Compared to Austria-> just use gold and wait 5 turns.
Wrt to comparing to Austria above (the change to 5 turns), gold is super easy to get, MoV's are not. Austria got changed to allow defense vs. a gold or Coup buyout, both of which are either 'free' or very easy to get.
Without trying too hard, perhaps... but with sacrificing other great people.The limit is happiness. I'm sure you can get 10-12 MoV in a game without trying very hard.
Are you sure that there is no warmonger penalty for DoWing on someone whose spy was caught by you? (through the special dialogue panel which appears)I don't want to dump the mechanic or change it too much, as otherwise it wouldn't be Venice. What I want to do is give an option if Venice steals one of your allied city states that's similar to catching a spy, you can immediately declare war without any kind of warmonger penalty.
Um,
If you want to defend your CS allies against Venice, declare War on him. MoV cannot Acquire a CS that is at war with Venice.
Also, there is a HUGE opportunity cost to Acquiring a CS with a MoV, and it's called 60 Influence (with that CS) and 800g. In the Classical Period (more later and/or with the Commerce finisher). I'm not really sure that Acquiring the CS is superior to getting it as an Ally.
There's also the method described upthread regarding surrounding your important CS allies with units.
Really, though, ask yourself what your options are for stopping any opposing Civ from expanding. Generally, it's 'settle there first or declare war on them'. The same applies, in at least half, to Venice.
MadDjinn said to move along, I would believe him since he has played the game for a lot longer than two days, not to mention he really knows how to play and evaluate well.
That's pretty much the only defense. Unfortunately, it's a tedious one because you need to constantly check the terrain near your allies to make sure that Venice isn't sending a merchant.
This is just nonsense, though.
First, the 60 influence doesn't matter because the city-state is no longer a city-state. It's now permanently part of your empire (unless somebody conquers it). You don't need Influence, so you haven't really lost anything except for the gold.
That said, almost any city-state is bound to have buildings and units that cost far more than whatever gold you'd have obtained from the trade mission. So, what have you really lost?
In theory, you had all of your merchant specialist slots filled and you worked gold tiles instead of filling scientist slots and working production tiles. In practice, you can obtain a number of Merchants without doing this. You'll get one for free at Optics, one for free from Liberty, (possibly) one for free from Pisa, and some number of them from Faith in the later eras.
Sure, but you didn't spend thousands of gold on the unsettled land. In fact, you haven't invested in it at all. So, the situation isn't really the same.
The solution? I don't know.
But don't you think stealing a CS from a civ should at least anger it? And stealing CS from a civ with whom you have DoF should be considered as backstabbing or similar?
Secondly MadDjinn also uses CS worker exploit. Do you approve that as well? There are always some ways to avoid an annoying exploit but certainly it is better to fix it than avoid it if possible.
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Yet Venice still only had one city and you allowed that one city to build units that could steal your city-states? Venice's limiting factor is only one city, not several cities.
Basically from this point on, if I see venice in a game, I know that at some point in time (sooner rather than later, most likely) there is going to be a total war vs them in which one of us (the guy with 1 city, probably) gets killed, and even if you win, you lose because now everybody thinks you're a warmonger. There is literally no winning unless you plan to completely ignore disappearing city states.