Quick question, what do fletchers currently do, 2 exp to archery units?
2nd point, The training buildings seem much more useful for people who don't have civics/buildings that give free exp already(as it takes very few turns with a training yard to get to level 2). So currently it acts as a slightly slower version of that. I'm not sure if its intended to be so much less useful with those civics/buildings? I guess the intent was for it to be for builders rather than warmongers.
Doesn't this fact basically mean that its relatively useless for high level ai's, if they are starting with 8 or so exp for free? I guess one fix would be to track free exp(civics/buildings/ai bonus) vs earned exp(either training or combat), and have the training buildings take you to free + 10 at the current rate they take you to 10?
2nd point, The training buildings seem much more useful for people who don't have civics/buildings that give free exp already(as it takes very few turns with a training yard to get to level 2). So currently it acts as a slightly slower version of that. I'm not sure if its intended to be so much less useful with those civics/buildings? I guess the intent was for it to be for builders rather than warmongers.
Doesn't this fact basically mean that its relatively useless for high level ai's, if they are starting with 8 or so exp for free? I guess one fix would be to track free exp(civics/buildings/ai bonus) vs earned exp(either training or combat), and have the training buildings take you to free + 10 at the current rate they take you to 10?