Darn, why didn't I think of that trick to open up the Wall?!
Open.
Entered the Middle Ages in 230BC, a turn before becoming a Republic (I got the slingshot but delayed my revolt because I planned on taking out Cathy and didn't really have the population to support both research, and a war).
I settled South, West, West of the start location.
Highlights of the Ancient Ages:
3850 Found Karakorum three turns after the start, Settler went S,W,W to get to the plains bounded by river. Not ideal, but it pulls in both BGs, avoids the Lake, and will be nicely productive late on.
3700 Hut 1: Maps
3450 First contact: Russia. No trades worth talking about.
3400 Hut 2: Warrior
3200 Hut 3: Maps. Contact with Korea, trade Pottery+WC for BW+Alphabet+29g. Start on Writing. Cathy has CB but won't take anything for it - and I'm up Pottery, WC, and lots of gold. I sell her WC for 10g.
2950 Discover the Great Wall of China! Complete with guards! Contact Mao, and Alphabet gets me CB and The Wheel.
2800 First Settler produced. Heads towards the Horses in the vicinity.
2670 Ta-Tu founded.
2510 Buy a Worker+6g from Russia for The Wheel
2230 Hut 4: 25g. Funny thing about this one, the Koreans had a wounded Warrior parked on a mountain right next to it - and could've popped it themselves!
1950 Finish Writing
1910 Writing nets Masonry, Mysticism, IW, and 50g from around the world. Only Russia is spared
. She tries to extort IW inter-turn, I call her bluff, she declares.
1725 Kazan founded.
1625 Sign peace with Cathy, getting Novogorod and 7g into the bargain. The only shot in anger was her capture of my Scout. Trade her IW+Writing for HBR.
1400 Almarikh founded.
1375 Code of Laws finished.
1350 Tabriz founded.
1175 Philosophy completed. Free tech Republic. No revolt as I'm about to go to war with Russia again.
1125 Declare on Russia. Ulanbataar founded, up in the hills. IT: Russia kills a Horse.
1075 There is an uber-Spear in Moscow: 3 Vet Archers manage to promote it to Elite, and redline it. Aaargh, the place is on a hill!!
1000 Well, if it weren't for the Hill of Moscow
I have 7 cities, including 1 Russian. I did have 5 Archers and 2 Horses
well I still have 2 Horses, but now only 1 Archer
4 Barracks, 1 Granary, 1 Curragh, 5 Warriors, 5 Workers, 1 Slave. 13 population, having just whipped a Spear in Novogorod. Didn't by MM from China before, and can't get it now. All AA techs apart from: Lit (5 turns away), Maths, Currency, Constr, Poly, MM, Monarchy. 16 gold, running at -gpt. MapStat QSC score: 4090.
1000BC pic:
950 Trade CoL for MM from Korea.
900 Sign peace with Cathy, this time she gets CoL, I get 4g. IT: <Civ1> complete the Oracle.
875 IT: Korea tries to extort HBR from me. I call his bluff, he goes away. Literature completed.
850 Sell Lit+Phil to China for Poly.
825 Hovd founded.
800 China suddenly has 183g. How? I get all of it for Republic. IT: Mao tries to extort some back. I send him packing, and he backs off.
690 IT: <Civ2> builds Colossus. Maths finished.
530 Darhan and Dalan founded.
470 Declare on Russia again.
450 The first Horse that attacks Moscow kills the annoying Elite Spear
Moscow falls, lost 1 Horse. IT: Learn Currency.
410 Yekaterinburg razed, lost one Elite Horse.
390 St Petersburg razed, no losses, 2 slaves.
330 Mangdalovi founded.
290 Rostov razed, 3 slaves. Should've given Cathy Republic - she was whipping units and all the cities are size 1. Yaroslavl' razed, 1 slave. Russians dead. Revolt - 4-turn Anarchy.
270 Choyb founded by the former Russian Iron.
250 Gift Korea Republic. Not letting Wang get away with whipping his citizens away.
230 Finally an AI researches Construction - China. A straight swap for Currency sends us both into the MA - and here come the Barb hordes
. IT: Waaaaaaaaaaaaay too many Barb horses plant themselves by Mangda:
"Don't worry, you won't feel a thing!"
...and one turn of the MA because I just hate to leave things unfinished:
210 Become a Republic, and splash the cash before the Barbs get it all. Embassies with the neighbours, rush some units and buildings. IT: The Barbs hit Mangda, and carry away 10 gold and wipe out 9 shields of production. Not bad to get rid of 20+ Barbs.
My plan: take out Korea, find out who the 'other mystery Civ' China knows is (I would find out in 230AD, when a Japanese Galley appeared out of the fog - my sailing attempts had all been thwarted by evil Barb Galleys), and deal with China. This has evolved into the plan to start a war vs. Japan and ally China against them. Should give me enough time to build up sufficient forces to crack open the wall. Klarius's pic has shown me the way, and I will be taking a Settler along with the combat party!
Neil.