Instruction thread, Thursday 3/17 10PM MST (midnight EST, 0500 GMT)

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DaveShack

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This is the instruction thread for continuing the Wednesday play session along with new trade instructions, if and only if the citizens approve of the interim play session.

Link to previous instruction thread

Starting Save
 
Purchase Masonry from Persia in exchange for Ceremonial Burial and 101g. If we meet a new civ that offers the chance at a lucrative trade, please stop the chat. If there aren't any good trades availabe, keep on playing.

Otherwise, maintain the current slider rates, and don't forget to use the lux slider to prevent riots.
 
Commander of the armed forces

GWB - Keep exploring northbound
HMS Inquisitor - Keep exploring eastbound. Keep the ship on the coasts and end it's turn on the coast.
Clubbings 'R - If the settler has setteled in the location indicated in the previous turn chat. Have this unit explore the western region. If the settler has not settled in the location indicated in the previous TCIT, then continue escourting the settler.
 
There being no dissent in the forum, play was restarted with updated Commerce instructions.

According to the concept of restarting this session where the last one left off, the 1st turn was turn 3. Here is the turn 5 save

Turn 10 save

Turn 13 save

We met Portugal, Byzantium, and Japan. Portugal is backward, Byzantines have the Wheel, and Japan has the Wheel and lacks Alphabet. Stopped play upon discovering Japan has a viable trade. We're middle of the pack in tech now, with an advantage over both close neighbors. I will recommend a zero turn play session to accomplish the wheel trade before we plan the 3rd city. Donsignia was founded on site 7 as planned.

Chat Log
 
Wow... had I known, I would've said to continue the last set of instructions...
 
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