It sounds as we are set for confrontation with the Russians. It seems that it is just the two of us, we and Catherine, who share this landmass. Need to hurry for there is no one else to war with her, to our advantage.
It’s tempting to get the proposed location (re: #75, 4th screenshot). Yet it is too far, in my opinion, and is not as important any longer, with us getting into war with them. Besides, we might not make it anyway. I suggest to settle by the horses in the North. Build Pasture on Horses tile, connect to Thebes with roads (that’s where we will be building the chariots). The second worker (see below)will help building the connecting roads.
I suggest the spot for the second city to be 4N2E from Thebes (just E of horses). This location covers the horses (immediately after settling!), the two cows, and 3 plain hills (great production potential) and also a few flood plains (5 of them?). One or two of those should be Irrigated (if only to be converted to hamlets later on) to speed up this city growth.
Production queue at Thebes: finish the Warrior/ Settler/ second Worker/ finish Barracks/ Chariot/ Chariot/ Chariot… /
Any thoughts on Chariots’ promotion? Shock (+25% vs. melee units), Flanking I (+10% withdrawal chance), or just Combat I (+10% strength)?
Shock promotion is good vs. Spearman, making defensive combat odds almost even. With 20% withdrawal chances our chariots have, we should do just fine here, just move in stacks of, say, 3 chariots or more. The good news, nay, the better news is that it takes 37H for a chariot and 52H for a spearman. We will easily outproduce the Russians if need be.
Research:
Masonry becomes very important to boost H-production in the capital.
1. finish Mining. Build a mine in the capital.
2. Masonry. Build the quarry in the capital.
3. BW. After that it will depend on where copper is.
Farm Rice, and maybe a flood plain tile, to support the Hammers from the mine and the quarry.
Catherine has Archers (the cost is 37H, just like that of Chariots). We cannot reasonably hope to take walled cities full of archers and a few spearmen with chariots. Not until we can build axmen/swordsmen with City Raider promotion, and those we’ll need 2:1 against archers. If Moscow is on a hill and walled—there is not a chance until we have catapults. So the goal is to contain: outproduce militarily, pillage, intercept, disconnect… Any new settlement can be taken by Chariots, but not Moscow.
These is the core of our plan, the way I see it. Comments? Disagreements? What’s your reasoning on this, my teammates?
It’s tempting to get the proposed location (re: #75, 4th screenshot). Yet it is too far, in my opinion, and is not as important any longer, with us getting into war with them. Besides, we might not make it anyway. I suggest to settle by the horses in the North. Build Pasture on Horses tile, connect to Thebes with roads (that’s where we will be building the chariots). The second worker (see below)will help building the connecting roads.
I suggest the spot for the second city to be 4N2E from Thebes (just E of horses). This location covers the horses (immediately after settling!), the two cows, and 3 plain hills (great production potential) and also a few flood plains (5 of them?). One or two of those should be Irrigated (if only to be converted to hamlets later on) to speed up this city growth.
Production queue at Thebes: finish the Warrior/ Settler/ second Worker/ finish Barracks/ Chariot/ Chariot/ Chariot… /
Any thoughts on Chariots’ promotion? Shock (+25% vs. melee units), Flanking I (+10% withdrawal chance), or just Combat I (+10% strength)?
Shock promotion is good vs. Spearman, making defensive combat odds almost even. With 20% withdrawal chances our chariots have, we should do just fine here, just move in stacks of, say, 3 chariots or more. The good news, nay, the better news is that it takes 37H for a chariot and 52H for a spearman. We will easily outproduce the Russians if need be.
Research:
Masonry becomes very important to boost H-production in the capital.
1. finish Mining. Build a mine in the capital.
2. Masonry. Build the quarry in the capital.
3. BW. After that it will depend on where copper is.
Farm Rice, and maybe a flood plain tile, to support the Hammers from the mine and the quarry.
Catherine has Archers (the cost is 37H, just like that of Chariots). We cannot reasonably hope to take walled cities full of archers and a few spearmen with chariots. Not until we can build axmen/swordsmen with City Raider promotion, and those we’ll need 2:1 against archers. If Moscow is on a hill and walled—there is not a chance until we have catapults. So the goal is to contain: outproduce militarily, pillage, intercept, disconnect… Any new settlement can be taken by Chariots, but not Moscow.
These is the core of our plan, the way I see it. Comments? Disagreements? What’s your reasoning on this, my teammates?