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Old Jul 14, 2006, 10:50 PM   #1
JoAT
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Exclamation Get the patch!

[Update: 24 January 2007] Rev B patch is now released, plus a Warlords Rev A patch to bring Warlords up to version 2.08. See this thread for details and discussion of these patches.

[UPDATE: July 29 2006] The full release of this patch is now released. To update your Civ4 to version 1.61 rev A go to the link below, download the file, mount the disk image and run the installer. The file size is 40 MB.

Download Mirrors: MacGameFiles | 3D Downloads

Quote:
Originally Posted by Aspyr
Civilization IV 1.61 Rev A

This is an official update for Civilization 4. It will fully update any previous version of Civilization 4 to version 1.61 Rev A. It is recommended for all users.

This update contains the following fixes:

- Better performance on certain Macs (particularly G5's) that exhibited excessive CPU use in the original release. The game should no longer run dual CPU's to 100% capacity.

- Fixed numerous sounds issues including missing sounds, stuttering, 3D sound positioning, and movie soundtracks.

- Fixed globe graphical corruption at Low quality setting.

- Fixed bugs exposed by having the "Big Blue Marble" mod installed in CustomAssets.

Known Issues

- If you experience kernel panics on Intel Macs, make sure you have installed the latest version of the OS X 10.4.7 Combo update. If problems persist, turn off FSAA options and/or run the game in a window.


Requirements

• Civilization IV

Last edited by AlanH; Jan 25, 2007 at 10:37 AM. Reason: Updated to refer to Rev B patch
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Old Jul 14, 2006, 11:21 PM   #2
galganog
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Squuuueee so much faster now!!!! Still No Combat Sounds but I have ambient sounds now, as well as some new building completion sounds!!!
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Old Jul 14, 2006, 11:23 PM   #3
Cougarcat
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Oh my gosh the difference is amazing on my PowerBook!!! Intro movies and wonders play without lag!! Animations are fluid!! I hear the sounds of birds and judaism!!

If only I didn't have an inorganic chem test monday...

Last edited by Cougarcat; Jul 14, 2006 at 11:29 PM.
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Old Jul 14, 2006, 11:29 PM   #4
ejday
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Haven't even played yet... Just starting up was noticeably faster!
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Old Jul 14, 2006, 11:39 PM   #5
bnew
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WOW! Gotta say, this is a huge improvement. My processors don't max out at 200% on the MBP as soon as the game loads, and I'm noticing ambient sounds everywhere. Still not much from the units, but definitely better. And scrolling seems to be much improved as well. I quickly loaded a very late game (~1980s) with 5 CPUs and was able to scroll smoothly - not the case before the patch.

Brad & team - I am guessing it took some extra work to get this out by the end of the day on Friday, but thank you! It'll be great to mess with the beta patch over the weekend.
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Old Jul 15, 2006, 12:14 AM   #6
Skippy_Kangaroo
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Oh my!

On my MacBook Pro it means that it only runs at around 100% rather than maxing both cores out. The performance is also significantly improved. I thought it was good before, but now its better.

Haven't paid too much attention to sounds yet.

But, if you have a MacBook Pro, it means that your computer is less likely to melt down to the core of the earth than it was previously. A definite improvement.

Last edited by Skippy_Kangaroo; Jul 15, 2006 at 03:29 AM.
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Old Jul 15, 2006, 02:11 AM   #7
scriblerus
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Played my first session last night (that's European Release dates for you) and thought the game was perfectly playable though jerky. Have just downloaded the patch and tried a couple of turns - and can confirm that it's quicker, smoother and noisier. I'd say well done Aspyr for getting a partial solution out so quickly.




2.1 GHz PPC G5, 1.5 GB RAM, ATI X600 128MB.
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Old Jul 15, 2006, 04:42 AM   #8
von Tirpitz
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Hurra, the patch is out! Everything works smoother, faster and much more enjoyable on my iMac G5 now. Thanks Aspyr for the quick reaction, but moreover I'd like to thank you for visiting the board and keeping in touch with the community. That is what good costumer support should be like...
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Old Jul 15, 2006, 09:26 AM   #9
jdevo
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What a difference, the game is actually enjoyable now...
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Old Jul 15, 2006, 09:52 AM   #10
glendaadams
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whew!

Glad to hear the beta patch is helping! We did push really hard to get it out for the weekend, even though we knew we had some more sound stuff to work on. It's always nerve-racking when you release a patch, because no matter how much testing you do you won't know how well it works in the real world until its out

Glenda
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Old Jul 15, 2006, 10:19 AM   #11
gfeier
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Runs better than before on the MacBook, at least in single-player mode. Glenda, Brad, you might want to try it on a MacBook with at least 1GB RAM - you may be able to move the MacBook over to the "supported" column which should have a very beneficial impact on sales.
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Old Jul 15, 2006, 10:30 AM   #12
FOTBarMitzvah
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"Tastes great! Less filling!" This is a HUGE improvement ! I have sounds and MUCH faster movement (units and land panning) movies are playable. Thanks!! Mac specs: iMac G5 1.8 GHz/512MG/GeForce 5200 64MB
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Old Jul 15, 2006, 10:35 AM   #13
BoatDriver
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Minor New Patch Issue

The patch has dramatically improved the game's speed on my Powerbook G4 1.67, 1.5G, 10.4.6. However, when playing full screen and using CMD-h to switch to another app briefly and then coming back to CIV 4, Civ 4 is just a black screen with a normal OS cursor. It doesn't crash or anything, but you can't do anything with the app except quit it from the dock.

Hiding and returning to CIV 4 worked fine (albeit slowly) for me pre-patch.

Great job, Aspyr, in responding so quickly with a patch!
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Old Jul 15, 2006, 10:54 AM   #14
waltham845
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Health

Wow what a difference a patch makes. Everything works optimally now. Sound ambient, music and everything else works great on the G5. No pegging the CPU any more. Thanks to Brad and Aspyr for getting us a quick nice beta patch.
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Old Jul 15, 2006, 10:55 AM   #15
AlanH
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Please can someone with a compliant system spec download and run the current GOTM start save? I'd like to know whether GOTM can support Mac players. Of course it would be even better if someone can try completing and submit a game

I tried and it crashed, but I'm not anywhere near to having a compliant system. I can start up a new game OK, but I don't think I can load a previously saved game at all.
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Old Jul 15, 2006, 11:08 AM   #16
waltham845
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Alan,
It crashed on start up for me right after the first page. Heres the crash log..
Attached Files
File Type: doc GOTM crash.doc (68.5 KB, 187 views)
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Old Jul 15, 2006, 11:46 AM   #17
AlanH
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Quote:
Originally Posted by waltham845
Alan,
It crashed on start up for me right after the first page. Heres the crash log..
Ha! That's the same error I had. I'll raise it with Brad. Are you able to save one of your own games normally and reload it?

Last edited by AlanH; Jul 15, 2006 at 12:01 PM.
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Old Jul 15, 2006, 11:53 AM   #18
galganog
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Some problems i am getting are there are buzzing sounds when you zoom in to some terrain as well as no combat sounds. Anyone else having a problem like this?
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Old Jul 15, 2006, 12:08 PM   #19
dmichaeln73
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I Downloaded the patch on my underspec 1.25ghz with Radeon 9000 64mb. Although I only had a couple of minutes to check it out, The improvements are incredible. I loaded a standard map at about 1800AD and it was closer to perfect than i could have ever imagined. No time to check the sound. I will post after I get home and have a chance to play a while.
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Old Jul 15, 2006, 12:29 PM   #20
wookitus
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Quote:
Originally Posted by dmichaeln73
I Downloaded the patch on my underspec 1.25ghz with Radeon 9000 64mb. Although I only had a couple of minutes to check it out, The improvements are incredible. I loaded a standard map at about 1800AD and it was closer to perfect than i could have ever imagined. No time to check the sound. I will post after I get home and have a chance to play a while.
I have a 1.8ghz G5. It runs great now until later in the game when the standard map is full of all of the civilizations. Then it really taxes your system.
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