Round 7: 1050AD - 1290AD
In this round, we began looking for answers to the crucial mid-game questions: Do we try to win the Liberalism race? How do we compete against the unknown competitors across the ocean? Can we get the circumnavigation bonus in case it turns out that we are going for domination? How soon can we establish lucrative intercontinental trade routes?
First, we had to decide what to research next and how to use our available GS. Because of this game's focus on trade routes because of and long-term considerations, I decided that we would research CS next. The capital is usually the most important source of trade route income, thanks to its inherent +25% bonus, and Washington fits the bill. Bureaucracy's +50% bonus to commerce would be synergistic with the heavy trade route focus of our capital, with its Great Lighthouse and ToA. Bureaucracy would also benefit us by speeding up our regular research. With this decision in mind, building an Academy in Washington with the GS seemed to be natural thing to do. A further +50% to science combined with Bureaucracy would significantly increase Washington's beaker output.
So that's what we did with our GS:
I like to lightbulb, but I guess this time other considerations take precedence.
By the way, I decided not to trade Machinery and Compass to Brennus for Feudalism and HBR, although it would cut down the research time of CS by a few turns. After some thinking, I decided that at this stage of the game and with all the economic builds waiting to be built, whipping or producing a large number of units does not fit into the picture. The later Brennus gets Machinery, the easier it would probably be to defeat him later on, and hence the fewer units we probably have to build.
Meanwhile, on the battlefront, our stack turned back from the heavily defended Baghdad and headed for the new Najran, finding it lightly defended:
Great. Time to try and get our warlord chariot promoted to level 6
Best of all, the city had 3 workers hiding inside. Three free workers!
A turn later, an Arab longbow headed in the direction of the besieged city to reinforce it. But, unfortunately for Saladin, it was too late. The city fell at no cost to us (our attacking cat got lucky and retreated):
I decided to keep the city since it could work a gem mine in the future and would provide a cultural link to Baghdad when we capture it later on.
And our chariot got promoted:
Now we have a level 6 Medic III warlord unit, IMO the single handiest unit you can get (enables Heroic Epic, West Point and provides super healing for units on the same tile and on adjacent tiles).
Once more, with nothing else to gain from the war, I sued for peace:
Unfortunately, Saladin had no gold and refused to give us his techs. But waiting for those to change might take too long and WW was beginning to set in, so I signed the treaty.
Shortly after, Brennus came to us with this deal:
With the gold thrown in (I checked, it was all the gold available for trading) it was not a bad deal. I agreed.
On the following turn, we discovered CS. Time to make a civic switch:
The effects were appreciable. The next tech we researched was Optics, in a bid to win the circumnavigation race. Bureaucracy helped cut its research time by 2 turns.
Meanwhile, we've been running 1 or 2 scientists in Washington to help us generate another GP earlier (and get a GS in particular so that we can lightbulb Education). The next GP was indeed born soon enough, but it was not a GS:
You know, when you really want something you always get something else instead
The good news is he can lightbulb Engineering, which is useful to us in a few ways. The bad news is we might not be able to lightbulb Education, and we may just lose the Liberalism race because of that.
Anyway, Optics was discovered on the next turn. Washington was promptly set to build a caravel as quickly as possible (3 turns), while another was whipped in Philadelphia:
The city didn't have many good tiles to work anyway. And this way, the caravel from Washington could head west while the caravel from Philadelphia could head east, which is the best way to try and win the circumnavigation race. And I took it a step further.
On continents, I often see at least one continent being near enough to an ice cap to block a sea route in either the north or the south. Our own continent is placed that way in this game. Therefore, if you make both caravels travel along the same latitude, you may find the way blocked. So, I made the
Washington head towards the northwest and the
Philadelphia towards the southeast until they could see the respective ice caps. That way, we could travel along both the northern and the southern ice caps to reduce the risk of being blocked.
In New York, meanwhile, growth had stopped to a crawl:
The early game boost of the pigs had begun to lose steam. New York needs an extensive chain-farming project from the west for further growth. Medina could use one too from the east. I promptly started planning for such projects and moving workers to begin working on them. The extra workers from capturing Khurasan proved handy.
[to be continued in the next post...]