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Old Jul 23, 2007, 07:10 AM   #1
Yoda Power
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Civ3 Conquests The Hundred Years War, a scenario for MEM II


The Hundred Years' War was a conflict between France and England, lasting 116 years from 1337 to 1453. It was fought primarily over claims by the English kings to the French throne and was punctuated by several brief and two lengthy periods of peace before it finally ended in the expulsion of the English from France, with the exception of the Calais Pale. Thus, the war was in fact a series of conflicts and is commonly divided into three or four phases: the Edwardian War (1337-1360), the Caroline War (1369-1389), the Lancastrian War (1415-1429), and the slow decline of English fortunes after the appearance of Joan of Arc, (1429-1453). The term "Hundred Years' War" was a later historical term invented by historians to describe the series of events.

The war owes its historical significance to a number of factors. Though primarily a dynastic conflict, the war gave impetus to ideas of both French and English nationality. Militarily, it saw the introduction of new weapons and tactics, which eroded the older system of feudal armies dominated by heavy cavalry. The first standing armies in Western Europe since the time of the Western Roman Empire were introduced for the war, thus changing the role of the peasantry. For all this, as well as for its long duration, it is often viewed as one of the most significant conflicts in the history of medieval warfare.
- Wikipedia.

Introduction
This is the first classic scenario that was made for MEM II. Recent update - another scenario has been made for MEM II. Check out the Crusader States!

The scenario tries to cover the time period of 1338-1488, and the wars that was fought between France and England. You can also choose to play as several other civilizations, but these are the main factions, and probably also the easiest to win with (if not the funniest).

Version
This is the first version (1.0) that has only been tested by myself and embryodead. I hope that with time, and your help, we'll be able to make an even better version. As such all feedback is appeciated.

Requirements
You need to have the latest version of MEM II installed, in order to play it. Otherwise the scenario is pretty easy on your computer, with a somewhat standard sized map at 70:120.

Installation
1. Download the "HYW.zip" file.
2. Unzip it directly to your Conquests\Scenarios folder (usually C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios)
3. Run Conquests and choose Civ-Content to access the MEM Hundred Years War.biq

Download
http://forums.civfanatics.com/./down...o=file&id=6193

Credits
Mod and scenario design:
embryodead & Yoda Power

Units:
aaglo, Aluminium, BeBro, Bjornlo, CamJH, CivArmy s. 1994, Dom Pedro II, embryodead, Gaias, Kinboat, Kindred72, Kryten, Lab Monkey, Orthanc, Plotinus, Sword_of_Geddon, utahjazz7, Yoda Power, zulu9812

Leaderheads:
CivArmy s. 1994, embryodead, jorde, Piernik, R8XFT, ShiroKobbure, sween32

Interface:
embryodead, mrtn, Olorin0222, PCHighway, Weasel Op

Terrain:
embryodead, Midnight Piper, Sn00py, Pounder, Rifleman, Yoda Power

Cities:
Aion, embryodead, mrtn, RedAlert, Yoda Power

Improvements, Wonders and Wonder Splashes:
aaglo, AK47, Ares de Borg, Bjornlo, crolador, embryodead, Hrafnkell, Kenta'arka, Lusikka755, mrtn, Plotinus, R8XFT, Rufus T. Firefly, SWalker, Traianus, Ukas, Unexisted, varwnos, Yoda Power

Tech Icons:
BeBro, embryodead, Kal-el, Keroro, mrtn, Partizanac, ronning, Rufus T. Firefly, Storm Grunt, utahjazz7, Yoda Power

Other:
Wikipedia.org - many Civilopedia entries
Byzantium1200.com - 3d reconstructions of Hagia Sofia, Aqueduct of Valens and Theodosian Walls.
Peter Bruegel - Start menu background: "The Triumph of Death" (c. 1560)
Bernt Notke - Banner: "Totentanz" (15th century)

If you find a piece of your work in the mod and you're not on the list, please let us know and we'll do our best to fix it!

Last edited by Yoda Power; Aug 24, 2007 at 04:12 AM.
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Old Jul 23, 2007, 07:11 AM   #2
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Last edited by Yoda Power; Jul 23, 2007 at 07:16 AM.
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Old Jul 23, 2007, 07:43 AM   #3
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Sweet! Thanks!
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Old Jul 23, 2007, 10:00 AM   #4
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SO nice
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Old Jul 23, 2007, 11:09 AM   #5
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Third

Hint to anyone playing: watch out for plagues of all kinds
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Old Jul 23, 2007, 02:19 PM   #6
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Nurgle`s been active, eh?
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Old Jul 23, 2007, 05:45 PM   #7
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Wow, 4th to comment.

It really looks great.
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Old Jul 23, 2007, 06:24 PM   #8
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This will be a most fun scenario to play. On with the conquest...of the Holy Roman Empire?!
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Old Jul 23, 2007, 09:45 PM   #9
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This shall fill in much much time until crusader states
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Old Jul 24, 2007, 08:13 PM   #10
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Ooooh, an excuse to shout random quotes from Henry V whilst civving.

Downloading now. Looks like this is going to be a lot of fun (with or without the Ken Brannaugh impressions )
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Old Jul 26, 2007, 11:11 AM   #11
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Sweet!!! I am playing as the Moors, and will try to get Spain back into the hands of the muslims.

Edit: Screenshots are upcoming.
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Last edited by RedwallFortress; Jul 26, 2007 at 11:38 AM.
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Old Jul 26, 2007, 11:34 AM   #12
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How the heck does it look like modded terrain if it's a user created scenario? Some modded terrains dont even show the modded borderlines, and trying to make a scenario look like that ingame is just impossible.. How do you do it? O.o All i can make is random maps with Snoopy's X terrain thingy that came with the dirst expansion... -.-
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Old Jul 26, 2007, 12:08 PM   #13
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It's just a tweaked version of Snoopy's terrain, I thought?
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Old Jul 26, 2007, 12:25 PM   #14
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Quote:
Originally Posted by Doom666 View Post
How the heck does it look like modded terrain if it's a user created scenario? Some modded terrains dont even show the modded borderlines, and trying to make a scenario look like that ingame is just impossible.. How do you do it? O.o All i can make is random maps with Snoopy's X terrain thingy that came with the dirst expansion... -.-
If you're asking how is it done: you just include the chosen terrain graphics in the mod/scenario folders. There's really nothing else to it...
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Old Jul 30, 2007, 09:48 AM   #15
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This looks a very exciting scenario. Great stuff, and it's really good to see scenarios coming out for this mod!
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Old Jul 30, 2007, 12:16 PM   #16
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I just downloaded the mod, and installed it in all of the right folders, but the pediaicons file is incomplete/wrong. When I attempt to go to my science advisor, I receive an error message saying that the icon for the crossbow is missing. i.e. (art/civilopedia/icons/units/Xbow_small.pcx) is missing. I don't know if any others are missing. Otherwise, looks to be a promising mod. Could you/someone post an updated civilopedia or art file, or provide a link where I can find the art/units and fix it myself?
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Old Jul 30, 2007, 12:23 PM   #17
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You need to download the patch to the main mod (MEM).

I have only played a few turns so far but it looks nice...
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Old Jul 30, 2007, 12:45 PM   #18
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I have the main mod and all of the patches. The main mod is one of my favorite mods. That's why I want this scenario to work.
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Old Jul 30, 2007, 02:08 PM   #19
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Well I had exactly the same problem as you and the last patch for MEM fixed it
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Old Jul 30, 2007, 03:40 PM   #20
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legio XII,
You must have not installed the 1.1 patch or installed it in the wrong place, because crossbowman file was added precisely in 1.1
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