[15:18] <DaveShack> play session starting
[15:23] <DaveShack> loaded...
[15:25] * DaveShack hopes the power stays on, there is a thunderstorm in the area
[15:30] <DaveShack> tech is set
[15:30] <DaveShack> checking cities
[15:30] <Chieftess> hi
[15:30] <Chieftess> How's the chat going?
[15:31] <Chieftess> That that there's many here... (I miss the good old days when a dozen or so people were in for a turnchat)
[15:31] <Chieftess> *not that...
[15:32] <DaveShack> just starting really -- it started raining and the kids are going bonkers
[15:37] <Chieftess> Are we finishing off Rome anytime soon?
[15:39] <DaveShack> should be this set, unless movement takes too long
[15:39] <DaveShack> finished NE Aimag cities
[15:41] <DaveShack> SE Aimag - no changes needed
[15:43] <DaveShack> NW Aimag - changed Cumae MM, done
[15:43] <DaveShack> now the fun of getting familiar with all the units
[15:53] <Chieftess> Are you familar with them yet?

[15:54] <DaveShack> more keep popping up
[16:04] <DaveShack> galleon vs caravel, 73% wins, 1.1/4
[16:08] <DaveShack> settled "city #1" in the SE corner
[16:11] <DaveShack> finally got through all the military. started positioning near promotion units forward according to warlord's plan.
[16:15] <DaveShack> culture 10% yields 17 refuse to work
[16:16] <DaveShack> culture 20% gives 7
[16:16] <DaveShack> 40 sci / 20 cult -26gpt
[16:16] <DaveShack> 50 sci / 10 cult -39gpt
[16:17] <DaveShack> 60 sci / 0 cult -56gpt
[16:18] <DaveShack> 0 cult 28 refuse
[16:20] <DaveShack> need 5 missionaries to get all cities confucian
[16:21] <DaveShack> switch to 40 sci / 20 cult
[16:27] <DaveShack> worker near EA renamed "SE 1", starts farm
[16:28] <DaveShack> worker RS 4 renamed NW 1, mines a hill 2N of Frankfurt
[16:30] <DaveShack> worker RS 2 @clam cove renamed SE 2, starts to fill in road along coast towards new city#1
[16:30] <DaveShack> worker RS 1 (??) renamed SE 3, also roads
[16:32] <DaveShack> worker NOTA1 @coppertown renamed NW 1 and moves toward Neapolis for irrigation chain
[16:33] <DaveShack> Frankfurt worker was supposed to be NE 1, fixed
[16:33] <DaveShack> EA 1 @ coppertown renamed NW 2, moved to neapolis
[16:34] <DaveShack> NOTA 2 @ coppertown renamed NW 3, moved to neapolis
[16:35] <DaveShack> end of turn 0, 1770 AD, 630g -28gpt, Steam Power in 1
[16:35] <DaveShack> saving and uploading
[16:40] <DaveShack> hitting enter
[16:41] <DaveShack> Steam Power done, Steel in 5
[16:43] <DaveShack> coppertown jail->theater (2)
[16:43] <DaveShack> Lyons barracks->theater(2)
[16:43] <DaveShack> Paris frigate->theater(2)
[16:44] <DaveShack> Pisae buddhist missionary->market
[16:45] <DaveShack> EA jail->conf. temple
[16:45] <DaveShack> Ainu uni->theater
[16:47] <DaveShack> budd. missionary to Xanadu
[16:48] <DaveShack> here's a surprise -- the Incan galleon is headed out to sea!
[16:49] <DaveShack> wake our galleon in Tartar and head east
[16:53] <DaveShack> worker near hamburg goes toward munich
[16:54] <DaveShack> send a galleon to antium
[16:57] <DaveShack> near Antium promote 6/2 mace to double CR and upgrade to rifle (very few units 1xp from promo available)
[17:04] <DaveShack> send catapults, noyan first maulers (which has medic), double cr rifle toward Ravenna
[17:09] <DaveShack> N galleon checks Circei - longbow & pike defenders
[17:10] <DaveShack> checks Rome - crossbow, 4 longbows, 2 cats
[17:12] <DaveShack> Khan's Gatebreakers now full healed
[17:13] <DaveShack> no, not healed, just came up in the order lol
[17:13] <DaveShack> has 17/17 xp, give them cover given the Romans now have all archery units
[17:14] <DaveShack> now can upgrade to Rifle, so do
[17:16] <DaveShack> NOTA workers road 1N of city, windmill 2W of city
[17:17] <DaveShack> east coast road filled in between clam cove and city#1
[17:18] <DaveShack> Neapolis workers irrigate over the watermill
[17:20] <DaveShack> high promo rifles need some more turns to heal
[17:21] <DaveShack> end of turn 1, 1775AD, 322g-44gpt, Steel in 5
[17:21] <DaveShack> pressing enter
[17:22] <DaveShack> Riversight rifle->theater
[17:23] <DaveShack> Rheims conf. missionary->settler
[17:23] <DaveShack> Neapolis theater->Observatory
[17:24] <DaveShack> Munich conf. missionary->grocer
[17:24] <DaveShack> Arpinium resistance ends, starts courthouse
[17:24] <DaveShack> Confucianism spreads to city#1
[17:25] <DaveShack> aha, the incas didn't go out to sea on purpose, they don't have open borders
[17:26] <DaveShack> someone finishes Spiral Minaret
[17:29] <DaveShack> troops advance on Ravenna & Rome
[17:30] <DaveShack> irrigate at Munich
[17:31] <DaveShack> conf. missionary sent to Arpinium
[17:32] <DaveShack> conf. missionary to Hamburg
[17:35] <DaveShack> conf. missionary to Dortmund
[17:36] <DaveShack> fish some clams at Tartar
[17:41] <DaveShack> end of turn 2, 1780 AD, 278g-48gpt, Steel in 4
[17:41] <DaveShack> hitting enter
[17:41] <DaveShack> IBT knight defeats Roman musket
[17:43] <DaveShack> NOTA jail->colloseum
[17:43] <DaveShack> EA conf. temple->wealth
[17:44] <DaveShack> riversight theater->wealth
[17:44] <DaveShack> Coppertown theater->buddhist missionary
[17:44] <DaveShack> Lyons theater->harbor
[17:45] <DaveShack> Orleans Buddhist missionary->theater
[17:45] <DaveShack> Paris theater->frigate
[17:46] <DaveShack> Frankfurt settler->Observatory
[17:46] <DaveShack> Xanadu theater->oxford
[17:48] <DaveShack> Incas landed their settler next to the Iron, south of Frankfurt and east of Cologne
[17:48] <DaveShack> time to figure out how we want to do the boxing out
[17:50] <Chieftess> Kind of reminds me of something in Civ3 DG3 where we were trying to box out the AI settling in "our" territory.
[17:51] <Chieftess> I say we head for nukes, build up an arsenal, and conquer their foul continent!

(actually, culture pressure might be better)
[17:51] <Chieftess> Global Warming seems more vengeful in Civ4.
[17:55] <DaveShack> we're missing the contingent from Civ3 who liked to nuke & then launch the spaceship
[17:59] <DaveShack> playing as myself I'd just take the gift of a settler and worker -- no way they'll wage effective overseas war yet, and we'd be ready if they did come
[18:02] <DaveShack> dropped City #2 on the Iron. the incas will be forced inland and then we can surround them with culture
[18:03] <DaveShack> building an irrigation chain to Tartar
[18:03] <DaveShack> fished some clams at Clam Cove
[18:05] <DaveShack> bombardment of Rome begins, 2 cats on station
[18:07] <DaveShack> the tile at NOTA that we just windmilled turns out to have coal
[18:07] <DaveShack> plenty of sources, so leave it be for nwo
[18:12] <DaveShack> working some workers...
[18:12] <DaveShack> spread Buddhism to Paris
[18:13] <DaveShack> spread Confucianism to Arpinium
[18:14] <DaveShack> start bombarding Ravenna
[18:15] <DaveShack> Ravenna down to 10%
[18:17] <DaveShack> end of turn 3, 1785AD, 230g-13gpt, Steel in 3
[18:17] <DaveShack> hitting enter
[18:17] <DaveShack> no AI action
[18:18] <DaveShack> Coppertown conf. missionary->wealth
[18:19] <DaveShack> Lyons harbor->wealth
[18:19] <DaveShack> Ainu theater->jail
[18:19] <DaveShack> Marseilles uni->observatory
[18:20] <DaveShack> Berlin National Epic->Taoist Monastery (cloister?)
[18:20] <DaveShack> Dortmund out of resistence, courthouse
[18:21] <DaveShack> Aztecs declare war on Inca
[18:22] <DaveShack> neapolis irrigation chain continues
[18:23] <DaveShack> Ravenna bombarded to zero
[18:24] <DaveShack> Stormer infantry (combat+CR2) vs longbow, 95% wins, 9.8 left, 10/10xp
[18:25] <DaveShack> CR2 rifle vs longbow, wins 6.2 left, 8/10xp
[18:26] <DaveShack> CR2 rifle vs longbow, wins 12.0 left, 7/10xp
[18:27] <DaveShack> Noyan 1st Maulers vs Spearman wins, Ravenna captured, 152g pillaged -- keep city
[18:33] <Strider> Heya DS
[18:33] <DaveShack> bombard Rome to 0%
[18:34] <DaveShack> Rifle vs longbow, 71% wins 9.2 left, 3xp to 10/10

[18:34] <DaveShack> rifle vs longbow, 75%. was 9/10 xp, lost

[18:35] <DaveShack> spread Buddhism to Xanadu
[18:36] <DaveShack> worthless ice island to the SE. Provolution will be so smug to find there is land there
[18:36] <Strider> It's still useless
[18:37] <Strider> Unless you like cold drinks
[18:38] <DaveShack> end of turn 4, 1790 AD, 369g+24gpt, steel in 2 -- hmm, it's really close
[18:38] <DaveShack> going from 40% to 50% would be -69gpt, a little too steep given there is rollover in Civ4
[18:38] <DaveShack> hitting enter
[18:39] <Strider> eh, whatever happened to the times when this was a major event?
[18:39] <DaveShack> NOTA colosseum->aqueduct
[18:39] <DaveShack> folks like you got busy

[18:40] <DaveShack> Cumae market->worker
[18:40] <Strider> Yes well... blame college.
[18:40] <Strider> That and I just haven't been able to get into the DG again. I'm not as hot headed as I use to be.
[18:40] <DaveShack> Cologne rifle->confucian missionary
[18:41] <DaveShack> it's a struggle for me now, the kids are growing up
[18:41] <DaveShack> hamburg taoist missionary->another
[18:42] <Strider> Growing up? Getting to the age where you running them everywhere?
[18:42] <DaveShack> Romans get a great prophet
[18:42] <DaveShack> yeah, 1st grade and 3 years, so now we have soccer, girl scouts, and all the school events
[18:47] <DaveShack> pizza is up, time to take a break
[18:48] <DaveShack> 3 hours 45 minutes, only halfway through turn 5
[18:48] <Strider> Pizza? Kind of late for dinner
[18:50] <DaveShack> only 6:50 here -- a little later than normal but not much
[18:50] <Strider> Ahh, your two hours behind me
[19:31] <DaveShack> I'm back
[19:32] <DaveShack> sacrifice a couple of catapults at Rome for collateral damage
[19:33] <DaveShack> rifle vs longbow wins, 5.6 left
[19:33] <DaveShack> rifle vs longbow wins, 5.6 left
[19:34] <DaveShack> rifle vs crossbow wins, 12.0 left
[19:34] <DaveShack> rifle vs longbow wins, 11.9 left
[19:34] <DaveShack> rifle vs musket wins, full strength left
[19:35] <DaveShack> wounded rifle vs catapult wins, 7.8 left
[19:36] <DaveShack> 9/10 xp knight vs catapult wins, Rome falls, 182 gold captured
[19:38] <DaveShack> galley lands 3 rifles outside Rome's last city
[19:38] <DaveShack> galleon
[19:39] <DaveShack> galleon defeats Roman caravel, at the ice island
[19:40] <DaveShack> continue the Neapolis irrigation project
[19:41] <DaveShack> spread buddhism in Dortmund
[19:41] <DaveShack> end of turn 5, 1795AD, 575g+25gpt, steel in 1
[19:41] <DaveShack> saving and uploading
[19:44] <DaveShack> Finish steel, start railroad (6)
[19:45] <DaveShack> Munich grocer->worker
[19:46] <DaveShack> coal is hooked up
[19:47] <DaveShack> siege of Circei
[19:48] <DaveShack> Rifle vs longbow, 85%
[19:48] <DaveShack> knocked longbow down to 0.5 strength, but lost
[19:48] <DaveShack> next rifle vs pike, 99.3%
[19:49] <DaveShack> wins, next rifle wins & captures Circei, 84g
[19:49] <DaveShack> Rome has been destroyed
[19:50] <DaveShack> we were planning to change civics at this point, so stopping