·Imhotep·
Legendary Builder
Hi guys (and ladies),
welcome to the 9th installment of the DMI series. In the footsteps of Ozbenno's grand FfH Shadow Introduction SG I was inevitably drawn into the world of Fall from Heaven 2, by far the best mod for Civ 4. Or, to be more precise, not a mod, but a game of it's own almost. This SG aims at players somewhat familiar with FfH, but you need not be an expert as the settings are not ultra hard.
The DM SG etiquette applies for this SG as follows:
Game Settings:
Mod: Fall from Heaven 2
Version: 0.30, patch k
Difficulty: Monarch
Map: Fractal
Map Size: Standard
Victory Conditions: All available, but only Tower of Mastery counts
Yes, you read aright - we'll try for a Tower of Mastery win.
The leader:
The start:
The Roster:
1. Imhotep
2. Ozbenno
3. reverend_oats
4. Ralph Jackson
5. Immaculate
6. Monkeyfinger
Players can apply for a roster spot now, preference is given to any DM fellow or players I've played with, otherwise it's first come, first serve.
Imhotep
welcome to the 9th installment of the DMI series. In the footsteps of Ozbenno's grand FfH Shadow Introduction SG I was inevitably drawn into the world of Fall from Heaven 2, by far the best mod for Civ 4. Or, to be more precise, not a mod, but a game of it's own almost. This SG aims at players somewhat familiar with FfH, but you need not be an expert as the settings are not ultra hard.
The DM SG etiquette applies for this SG as follows:
Spoiler DM SG Etiquette :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates. NEVER fortify Great People.
Hotel: There is no Hotel.
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates. NEVER fortify Great People.
Hotel: There is no Hotel.
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
Game Settings:
Mod: Fall from Heaven 2
Version: 0.30, patch k
Difficulty: Monarch
Map: Fractal
Map Size: Standard
Victory Conditions: All available, but only Tower of Mastery counts
Yes, you read aright - we'll try for a Tower of Mastery win.
The leader:
The start:
The Roster:
1. Imhotep
2. Ozbenno
3. reverend_oats
4. Ralph Jackson
5. Immaculate
6. Monkeyfinger
Players can apply for a roster spot now, preference is given to any DM fellow or players I've played with, otherwise it's first come, first serve.
Imhotep