Round 0: Welcome to Africa!
Round 1: Humble Beginnings (4000 B.C. - 1320 B.C.)
Round 2: And He's Off! (1320 B.C. - 200 B.C.)
Round 3: Expansion and Conversion (200 B.C. - 325 A.D.)
Round 4: Holy War! (325 A.D. - 820 A.D.)
Round 5: Rebuilding Mali (820 A.D. - 1160 A.D.)
Round 6: Building the Mali-tary (1160 A.D. - 1470 A.D.)
Round 7: No More Mr. Nice Mansa (1470 A.D. - 1630 A.D.)
Round 8: Can't We All Just Get Along? (1630 A.D. - 1740 A.D.)
Round 9: American Empire (1740 A.D. - 1830 A.D.)
Round 10: Housecleaning (1830 A.D. - 1850 A.D.)
Round 11: Mali.com (1850 A.D. - 1917 A.D.)
Round 12: Getting the #@$^ Out of Dodge (1917 A.D. - 1954 A.D..)
The King of the World series focuses on the Earth18Civs map, highlighting the unique challenges and opportunities presented to the various Civilizations in their real-life contexts. In this game, we will be playing as Mansa Musa of Mali:
Mansa Musa is normally a powerhouse leader, with both Financial and Spiritual traits. His Unique Building, the Mint, gives him yet another boost to his cash flow attached to a building that usually ends up getting built, anyway. His Unique Unit is a beefed-up Archer that helps him to defend, allowing him to focus on infrastructure and expansion with significantly less worry about a rush early on.
On Earth, though, Mali's starting location is no great shakes:
In fact, it's downright perplexing. I have no clue where to put the capital, much less later cities. I'd love to see some dotmaps.
In addition, we're fairly isolated, sharing the continent with Egypt and Barbarians. Spain is also nearby, cut off by the Strait of Gibraltar. So strategy is also a concern, both long- and short-term. Short-term, should we rush Hattie? Should we REX toward and around her, cutting her off? Should we rush northward, making for Isabella's inevitable shrine?
Long-term, I kind of like the idea of trying to expand at least mostly peacefully, maybe even forming spin-off states in Madagascar, Australia and South America. Then, since the last game focused on Communism and Total War, maybe focusing on Corporations and taking over the world through economics. Maybe even go for a Cultural Victory. This is likely the last KotW on Monarch, so it'd be fun to try a strategy that's a little suboptimal.
So welcome, all! I look forward to a fun, engaging game and lively conversation to match.
Round 1: Humble Beginnings (4000 B.C. - 1320 B.C.)
Round 2: And He's Off! (1320 B.C. - 200 B.C.)
Round 3: Expansion and Conversion (200 B.C. - 325 A.D.)
Round 4: Holy War! (325 A.D. - 820 A.D.)
Round 5: Rebuilding Mali (820 A.D. - 1160 A.D.)
Round 6: Building the Mali-tary (1160 A.D. - 1470 A.D.)
Round 7: No More Mr. Nice Mansa (1470 A.D. - 1630 A.D.)
Round 8: Can't We All Just Get Along? (1630 A.D. - 1740 A.D.)
Round 9: American Empire (1740 A.D. - 1830 A.D.)
Round 10: Housecleaning (1830 A.D. - 1850 A.D.)
Round 11: Mali.com (1850 A.D. - 1917 A.D.)
Round 12: Getting the #@$^ Out of Dodge (1917 A.D. - 1954 A.D..)
The King of the World series focuses on the Earth18Civs map, highlighting the unique challenges and opportunities presented to the various Civilizations in their real-life contexts. In this game, we will be playing as Mansa Musa of Mali:
Mansa Musa is normally a powerhouse leader, with both Financial and Spiritual traits. His Unique Building, the Mint, gives him yet another boost to his cash flow attached to a building that usually ends up getting built, anyway. His Unique Unit is a beefed-up Archer that helps him to defend, allowing him to focus on infrastructure and expansion with significantly less worry about a rush early on.
On Earth, though, Mali's starting location is no great shakes:
In fact, it's downright perplexing. I have no clue where to put the capital, much less later cities. I'd love to see some dotmaps.
In addition, we're fairly isolated, sharing the continent with Egypt and Barbarians. Spain is also nearby, cut off by the Strait of Gibraltar. So strategy is also a concern, both long- and short-term. Short-term, should we rush Hattie? Should we REX toward and around her, cutting her off? Should we rush northward, making for Isabella's inevitable shrine?
Long-term, I kind of like the idea of trying to expand at least mostly peacefully, maybe even forming spin-off states in Madagascar, Australia and South America. Then, since the last game focused on Communism and Total War, maybe focusing on Corporations and taking over the world through economics. Maybe even go for a Cultural Victory. This is likely the last KotW on Monarch, so it'd be fun to try a strategy that's a little suboptimal.
So welcome, all! I look forward to a fun, engaging game and lively conversation to match.