Jeckel
Great Reverend
!! MOD RELEASED !! - November 11, 2008
Note: This is a BETA version and may have several balance issues and possible a few bugs. Please post any ideas, problems, or suggestions in this thread so I can fresh the mod out and get a final version posted.
This mod aims to add a little danger into the Colonization 2 world. Barbarian Animal Units will be randomly spawned based on various criteria set in XML. I have included various kinds of Animals, both those from the Americas and some from other parts of the world. This was done with African, Asian, and other possible Colonization Scenarios in mind.
What Animals Spawn in any given Tile is determined by what are called Animal Natives. Animals can have Terrain Natives, Feature Natives, and Bonus Natives. When a Random Animal needs to be Spawn, the Tile is checked and for each Native that the Tile has, Animals with those Natives will have their Spawn Value increased by a random amount (which is set in GlobalDefinesAlt.xml). The Animal with the highest Value will then be Spawned. If an Animal, such as the Elephant, Pig, or Dog, has no Natives set, then it will never be randomly Spawned.
Included Animals
Land Animals
Name (Strength, Movement)
Elephant (5, 2) - Not Randomly Spanned, Animations Problem
Gorilla (3, 1)
Pig (1, 1) - Not Randomly Spanned
Polar Bear (4, 1)
Brown Bear (3, 1)
Black Bear (2, 2)
Wolf (2, 2)
Hyena (2, 2)
Dog (1, 2) - Not Randomly Spanned
Lion (3, 2)
Panther (2, 3)
Cougar (2, 2)
Sea Animals
Name (Strength, Movement)
Giant Tortoise (4, 2)
Kraken (6, 3)
Sea Serpent (5, 4) - Not Randomly Spanned, Model and Animations Problem
Needed Animal Graphics
Alligator
Buffalo
Requires: Colonization v1.00
Changes: XML, Python, SDK
Version: 1.001 Beta - November 11, 2008
Download: JAnimals Mod
Sources: http://forums.civfanatics.com/downloads.php?do=file&id=11177
Note: This is a BETA version and may have several balance issues and possible a few bugs. Please post any ideas, problems, or suggestions in this thread so I can fresh the mod out and get a final version posted.
This mod aims to add a little danger into the Colonization 2 world. Barbarian Animal Units will be randomly spawned based on various criteria set in XML. I have included various kinds of Animals, both those from the Americas and some from other parts of the world. This was done with African, Asian, and other possible Colonization Scenarios in mind.
What Animals Spawn in any given Tile is determined by what are called Animal Natives. Animals can have Terrain Natives, Feature Natives, and Bonus Natives. When a Random Animal needs to be Spawn, the Tile is checked and for each Native that the Tile has, Animals with those Natives will have their Spawn Value increased by a random amount (which is set in GlobalDefinesAlt.xml). The Animal with the highest Value will then be Spawned. If an Animal, such as the Elephant, Pig, or Dog, has no Natives set, then it will never be randomly Spawned.
Included Animals
Spoiler :
Land Animals
Name (Strength, Movement)
Elephant (5, 2) - Not Randomly Spanned, Animations Problem
Gorilla (3, 1)
Pig (1, 1) - Not Randomly Spanned
Polar Bear (4, 1)
Brown Bear (3, 1)
Black Bear (2, 2)
Wolf (2, 2)
Hyena (2, 2)
Dog (1, 2) - Not Randomly Spanned
Lion (3, 2)
Panther (2, 3)
Cougar (2, 2)
Sea Animals
Name (Strength, Movement)
Giant Tortoise (4, 2)
Kraken (6, 3)
Sea Serpent (5, 4) - Not Randomly Spanned, Model and Animations Problem
Needed Animal Graphics
Spoiler :
Alligator
Buffalo
Requires: Colonization v1.00
Changes: XML, Python, SDK
Version: 1.001 Beta - November 11, 2008
Download: JAnimals Mod
Sources: http://forums.civfanatics.com/downloads.php?do=file&id=11177