I have a question regarding civ colors.
They are located in arts\units\palette.
There are several files here (32) each image is "empty" except it contains a palette.
Question 1: what is the use of the otp files? I thought onlyt the ntp files were useful.
Question 2: in these files, what is the palette that defines the color as it should appear in the editor, civilization page?
I want to have this color loaded dynamically in the editor.
I suppose it is index 6 in the palette (starting at 0).
I'm wondering what would happen if we add a ntp32.pcx file in this folder... Of course, the editor allows only 32 colors. So it can't be used... But suppose an editor would be able to handle more files, and to save it in the file... Would the game be able to load a 33rd color? I'll let you know tomorrow
They are located in arts\units\palette.
There are several files here (32) each image is "empty" except it contains a palette.
Question 1: what is the use of the otp files? I thought onlyt the ntp files were useful.
Question 2: in these files, what is the palette that defines the color as it should appear in the editor, civilization page?
I want to have this color loaded dynamically in the editor.
I suppose it is index 6 in the palette (starting at 0).
I'm wondering what would happen if we add a ntp32.pcx file in this folder... Of course, the editor allows only 32 colors. So it can't be used... But suppose an editor would be able to handle more files, and to save it in the file... Would the game be able to load a 33rd color? I'll let you know tomorrow