Rexercise: an expansion challenge

Joined
Dec 5, 2005
Messages
3,663
Difficulty: Monarch
Speed: Normal
Leader: Sitting Bull (Phi/Pro)
Options: Huts/Events disabled

Map: Donut (standard center)

Translation: very lush - about 95% of the tiles on the map are green. Think big round Pangaea, with all of the initial city locations on the outer coast, approximately evenly spaced.

start.jpg


Objective: Most Cities at the 1AD (turn 115) checkpoint. How you get the cities is up to you. Scoring point is at the beginning of the turn. Retries permitted (but not reloads, of course).

If reporting, please include:
  • Number of cities
  • Total population
  • Building construction (how many of each building are somewhere in your civ - F9.Statistics will let you sort your buildings by number built).

Optional: demonstrate that you have reached a winning position.

THE SAVE

Reported Scores

Wreck 23/37 STRIKE
JBossch 17/35 STRIKE

Kid R 15/47
edzako 14/34

Snaaty 12/58
Sahkmet 12/29

Mikehendi 11/35?
vranasm 11/31
RD-BH 11/30
Flayed One 11/25
Valivator 10/45
Burning Stone 10/40
Kadazzle 10/33
lymond 10/27
UncleJJ 9/45
Ryuujin 9/41
Mutineer 9/29
Siran 9/26
Gagnarath 8/25
Flayed One 8/23
 
Interesting. While it is unlikely I will pay close enough attention to my play on this map to make a report, I thank you for this. My REXing is terrible, one of the things keeping me from playing emperor in fact. This thread may fix that.
 
I'll give this a shot over the next day or two. Normal speed always throws me off, but it's good to master all speeds I think. VoU you should do games like these more often that target certain techniques strategies.
 
Go Dog Soldier! +100 vs melee and resource free is monstrous in early warfare :)
Of course, if isolated that wont get you as many cities.....
 
Settle on sheep..? Can't... resist... temptation..!
 
A discussion of the starting position

Spoiler :

To my disappointment, this appears to be a situation where worker first is not your best play.

Worker first arrives at T15. As your tech now stands, all he can do is farm a couple grassland plots, which is not too exciting. You can tech Animal Husbandry while training the worker, but once the pasture is done on the worker stalls (T19), and there's nothing but farming for two more techs.

Better, I believe, is to slot in a workboat. That pushes your worker out a few turns, but gives you options. AH first still produces a stall, but a run to Bronze Working times out well - worker arrives the turn after chopping opens up.

It takes a touch of micro to time things out. Working the sheep for seven turns takes you to 21/22 :food:. At this point, you want to switch to working a forested grassland hill. After 8 turns, you'll be pop 2 (0/24) with 10 hammers invested in the workboat. Work grassland hills with both pop, and the boat will be ready @ T12.

The workboat improves the crabs immediately, and the extra food (don't forget to reset the tiles you are working) shaves a couple turns off the worker (he arrives on T22), and the extra commerce brings in BW a little bit (T21).

At that point, you've unlocked Dogs, and can convert trees to units and maybe another worker while researching AH.
 
Here's my result on the first try. It's pretty bad, so I'm gonna retry. I'm posting this more to encourage others to share their results, than to boast:P.

City count: 8
Total population: 23 (345 000 on the demo screen)
Buildings:
Totem poles - 5
Lighthouses - 4
Libraries - 3
Great Lighthouse - 1
and Pyramids ready to get whipped at 1 AD :P.

Spoiler :

I made a couple of mistakes. Although I started exactly the way VoU suggests(yay for me since I played it yesterday:P) I overexpanded too early nearly crashing my economy, which halted my growth considerably.

My techpath was:
AH->Mining->BW->IW(to uncover good production sites)->sailing->masonry->mysticism->writing->polytheism->priesthood(for oracle, although it went earlier without me noticing;/)->pottery

My idea was to settle first few cities on the coast, sign open borders with other civs, and build Great Lighthouse to fund my expansion. It turned to be not enough. GLH only gave me additional 4(coastal cities)x2x2=16 commerce, and I could've gotten similar amount by simply settling a city near the double gems to the south east(6+7=13 commerce right there).

In retrospect I think I shoud've gone with:
AH->Mining->BW->Mysticism->Pottery->IW->Sailing->Masonry->Writing->whatever
And that's exactly what I'm gonna try next.
 
City count: 8
Population: 25
Buildings:
5 Totem Poles
4 Granaries
3 Libraries
2 Barracks
1 Walls
1 Academy

Active Units:
6 Workers
6 Dog Soldiers
4 Warriors

Could have pushed it further if I'd completely abandoned teching or explored better to maybe find some happiness resources to hook up rather than going for monarchy and garrison happiness in my first few cities to work specialists to keep my science rate up. Currently heading towards broke at 0 research but I can juggle some squares and make more commerce if I was going to continue.
 

Attachments

City count: 10
Population: 27
Buildings:
Stonehenge
10 Totem Poles (obviously)
6 Granaries
2 Lighthouse
3 Libraries
1 Barracks



Active Units:
9 Workers (not enough but hypothetically I would be pumping them out soon)
12 Dog Soldiers
1 Warriors

screenshot:
Spoiler :

rexov0000.jpg



write-up

Spoiler :
This was an interesting exercise. I usually don't expand this rapidally and don't play normal speed often - it goes by so fast. I could easily have had more cities but my economy crashed and with lots of axemen/archers coing from the SW I could not afford to lose my dogmen (who defended nicely.) My biggest mistake was not putting up cottages sooner. I actually had to stall a couple of settlers until I could afford it.

My population was generally impacted by using the whip but even more so from emergency whipping some Dogs after a mass of barbs (axemen no less) from the SW which I quickly had to put down. I ALMOST lost a city.

I think Stonehenge was a good play with the both the UB (although the bonus wasn't really used until this point) and not having to worry about border pops i all the cities. I basically whipped into the Stonehenge. Settled the GP later. I queued up the GL but don't expect to get it. However, failure cash would be most welcome.

I guess I could have gone after the 2 barb cities on the borders, but doing so would have stalled my natural expansion and Dogs are not that great attacking cities.
 

Attachments

Is the plan to play this game out?
 
Is the plan to play this game out?

For scoring purposes, you are done (unless, of course, you wanted to make another attempt).

I included the optional "demonstrate the win" to help a novice reader understand that your current position is very strong, where a naive player might conclude that you are doomed: after all, running at 0% research you have less than three turns of maintenance in the bank, and currency 60 turns away. At lot of players would die in this position, not understanding how to play it

So a further report (say, T200 or T250) with an outline of your recovery would be welcome.
 
Just finished this. I'll do the write up later, but i need to get out some energy.

City Count: 10
Population: 45
Buildings:
Barracks-1
Granary-5
Lighthouse-1
Totem Pole-5
Units:
Warrior-1
Chariot-1
Dog Soldiers-11
Worker-11

Spoiler :
I'm Very undeveloped, but can whip in all needed buildings very soon with my high population count. Currency is coming in in 5 turns. I'm mostly building research to get currency sooner, cause another 11-22 commerce would be very, very nice right now.

Most new cities were put on hold in favor of cottages in older cities. Soon totem poles and granaries will be whipped/chopped in every city without one. After that, libraries will be chopped/whipped in the cottage cities (Most every one).

I'm surprised that people went for Stonehenge, but it obviously helped them out quite a bit. Same number of cities with the economy in better shape than mine (I can't imagine having time for Libraries) and only having to build granaries in new cities. If i retry this, i will definitely go for it.
 
@Lymond
What's up with the GLH? You only have 3 coastal cities. Unless of course you take that Barb city to the North.
 
@Lymond
What's up with the GLH? You only have 3 coastal cities. Unless of course you take that Barb city to the North.

First and foremost, I don't really expect to get it so the primary purpose is fail cash. If I do luck out and get it, I do expect to have more coastal cities, including that barb city and more to the SE. Fail cash though is my main goal to start boosting the economy.
 
^How exactly? Joao would run out of cash just like anyone else. Victoria, Darius on the other hand... now, with those you'd have more cities.
 
^How exactly? Joao would run out of cash just like anyone else. Victoria, Darius on the other hand... now, with those you'd have more cities.

Starts with fishing so tech pottery right away because you need cottages asap. So you pump out workers and settlers fast and just go cottages.
 
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