Ideas: More leaders and civs

Jopo

Chieftain
Joined
May 8, 2010
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Joensuu, Finland
Post your leader and civilization ideas here.


I´ll post a few:

Americans:
- Dwight D. Eisenhower (Allied supreme commander in WW2. "Historians typically rank Eisenhower among the top ten U.S. presidents." - Wikipedia)
- John F. Kennedy (Everybody knows Kennedy :D )

Ottomans:
- Mustafa Kemal Ataturk (founder of modern Turkey)

Everybody post some ideas!

Cheers! :goodjob:
 
Spain:
-King Phillip
The Vikings:
-Ivar the Boneless
The Mongols:
-Genghis Khan
The Maya:
-Pacal
The Inca:
-Huayna Capac

This is based on the one-leader system, and them choosing leaders they haven't except where the leader they've chosen is the only real choice.
Hence Ivar and Phil.
 
What ONE LEADER system? Of course there will eventually be multiple leaders per civilization to choose from. Modders will make more if Firaxis doesn´t.
What is this? One leader, one unit per tile, one this one that, there can be only one! :lol:
 
What ONE LEADER system? Of course there will eventually be multiple leaders per civilization to choose from. Modders will make more if Firaxis doesn´t.
What is this? One leader, one unit per tile, one this one that, there can be only one! :lol:

I believe it was stated somewhere that Firaxis will only be making one leader per civ.

Therefore, based on their choices for other civs and stuff, I'm choosing the one leader I think they would use.

And quality custom leaderheads that aren't mere reskins are probably years away, if at all possible.
 
And quality custom leaderheads that aren't mere reskins are probably years away, if at all possible.

Which is exactly why Firaxis needs to drop the whole concept of leaders/animated leaderheads and just use static leaderheads or even just a simple flag for the civ you are dealing with. I mean we are supposed to be playing Civilizations, not Leaders of Civilizations, right?
What do these animated leaderheads really add to the experience anyway? Slower gameplay as you have to spend 10 minutes trying to figure out if your opponent is angry or happy based on his/her body language? Slower gameplay as your computer grinds to a halt to try and display these animated leaderheads? A useless distraction from the real point of diplomacy which is making the deals/treaties? An unnecessarily long and costly development time for the games and expansion packs?

Yes, drop animated leaderheads for Civilization 6!
Talk about "Art for art's sake"...
 
Which is exactly why Firaxis needs to drop the whole concept of leaders/animated leaderheads and just use static leaderheads or even just a simple flag for the civ you are dealing with. I mean we are supposed to be playing Civilizations, not Leaders of Civilizations, right?
What do these animated leaderheads really add to the experience anyway? Slower gameplay as you have to spend 10 minutes trying to figure out if your opponent is angry or happy based on his/her body language? Slower gameplay as your computer grinds to a halt to try and display these animated leaderheads? A useless distraction from the real point of diplomacy which is making the deals/treaties? An unnecessarily long and costly development time for the games and expansion packs?

Yes, drop animated leaderheads for Civilization 6!
Talk about "Art for art's sake"...

And what's wrong with art for art's sake? Art is a basic part of our humanity, and adds real immersion into the game, anyway.
 
I don't find the animated leaderheads add any immersion in civ4. They add nothing at all actually - I'm focusing on the deal/treaty I'm making, not some cartoon slapping some imaginary form of me sitting there in front of her. If anything, it was distracting my eyes away from what it was I was doing there - making the deal - with all of that movement, which is not a good thing IMO.
Civ4's system, with showing the modifiers was almost perfect though. The only thing that made it not perfect is that religion played far too great a role in the calculations. There was absolutely no need for the animated leaderheads to even be there - they just existed for the sake of existing - no function whatsoever. If art has no function in a game, then it's a pointless waste of time and resources. So rather than fix that little problem by adding more modifiers to offset those of religion or simply toning down religion's modifiers, they scrap the system completely and try to artificially find a need for animated leaderheads by having the player guess at what the leaderhead is feeling about a treaty...
From a player's point of view, I find that stupid and annoying. I don't want to guess, I want to know.
From a developer's point of view, I find that stupid and annoying. You waste vast amounts of money and time on these leaderheads only to have them ignored (as in civ4) or annoy your players (as will be the case in civ5).
 
I don't find the animated leaderheads add any immersion in civ4. They add nothing at all actually - I'm focusing on the deal/treaty I'm making, not some cartoon slapping some imaginary form of me sitting there in front of her. If anything, it was distracting my eyes away from what it was I was doing there - making the deal - with all of that movement, which is not a good thing IMO.
Civ4's system, with showing the modifiers was almost perfect though. The only thing that made it not perfect is that religion played far too great a role in the calculations. There was absolutely no need for the animated leaderheads to even be there - they just existed for the sake of existing - no function whatsoever. If art has no function in a game, then it's a pointless waste of time and resources. So rather than fix that little problem by adding more modifiers to offset those of religion or simply toning down religion's modifiers, they scrap the system completely and try to artificially find a need for animated leaderheads by having the player guess at what the leaderhead is feeling about a treaty...
From a player's point of view, I find that stupid and annoying. I don't want to guess, I want to know.
From a developer's point of view, I find that stupid and annoying. You waste vast amounts of money and time on these leaderheads only to have them ignored (as in civ4) or annoy your players (as will be the case in civ5).

So I'm guessing you would prefer Civ1 style graphics (albeit maybe a touch more updated), but just with all the features Civ5 will have? Because basically everything that's visually and graphically amazing is, based on what you're saying, annoying and useless.

Not sure many out there will share your point of view.
 
Of course not...

I want everything that is useful to the game to look as good as it possibly can - I never attempted to say otherwise. For example, the screenshots of terrain look amazing and I more than welcome that - they really exceeded my expectations with the terrain graphics. I can't wait to play a game with a world that looks that good.

My argument is not that the leaderheads should not look good, but that they aren't even needed in the first place - so stop wasting time and money on them. They are a bit like wonder movies, sure it's nice to look at the first time you see it, but you completely ignore them after the first time you watch them so why even bother making them in the first place? It's pointless. Not only that, but it's pure eye-candy, absolutely no functional purpose, so drop it from the series once and for all.

In conclusion, don't waste resources on something that has no functional purpose to the game - that is pure eye-candy - use those resources on making all the functional things as good as they can be, graphically and otherwise. Use those resources to add more functional stuff to the game if you like, even. But for ****'s sake, don't invent a functional reason for eye-candy to exist if you already had a good solution - as is the case with leaderheads Civ4-to-Civ5.
 
Yeah maby the leaders aren't so usefull in Civilization but they make the beauty of the game:
It is more realistic to have numerous leaders for one civ because each leaders has traits and personality. In fact, many different leaders is equal to many different strategic.

And some great rulers of the History are missing:
Cyrus the Great/Pericles/Louis XIV/Julius Caesar/Cleopatra/Qin Shi Huang/Lincoln/Victoria/Staline...
 
Vikings: Leif Ericson
Rome: Julius Caesar
Celts: Brennus
Greeks:Leonidas
 
How about a bonus mode where you play as barbarians and pick among leaders. I would pick Conan.
 
I like the Dwight D. Eisenhower and John F. Kennedy ideas! With the new grouping of characteristics having more than one leader over the course of a civilization could be an interesting idea if each one having their one character, focuses and abilities for their civilization. A civilization can go down one path for awhile then change direction and go a different one. You can be militaristic and expansive for awhile then focus on culture with a different one and emphasize scientific research and technology under a different leader. Allowing a civilization to grow differently and different times. Focusing on different aspect and having different abilities as they change through time.
 
I would like to see a King David leader, or a King Solomon, along with an Islrealite civ. They really didn't do much, but hey, would be pretty cool to see. Or maybe a Macedonia civ with Alexander, cause he may have conquered Greece, but he still was King of Macedonia. Then a Richard the Lionheart leader for Britain, that'd be cool. Then maybe an Adolf Hitler for Germany cause it doesnt seem right to have Stalin in the last game but to not have Hitler. I mean, Stalin killed way more people than Hitler did, but no, he can go in cause we decided he was a good guy up in WWII. Then maybe a Minimoto leader for Japan, too.
 
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