ZNES - A New World (Officially Closed)
Introduction:
ZNES is heavily based upon the excellant UKNES model, I've created an entirely new map for the game but taken alot of rules ideas used by the UKNES and JNES games and incorporated them to hopefully create a successful and enjoyable NES. Hopefully this one can last aslong as the UKNES series
Story:
The year is 1650 and the begining of a new era of global expansion. Eight major nations arise in the battle to becom the most powerful nation on the planet. Each nation will need a leader with diplomatic and military tact to survive in this cut-throat world. Are you ready to take up the challenge?
Rules:
**Orders are to be PMed to me. Updates will be one every two days.**
Movement:
Each unit can only move one Province/Sea per turn. This movement includes:
- Embarking and disembarking from a fleet (Costs the fleet no movement points)
- Attacking
If a ship enters a Sea with Islands that have no Province number the Nations fleet claims the island for the country. Each Island is worth 1C per turn and cannot have anything more than a Town built in themw hich raises the Islands income to 3C per turn.
New Units CANNOT attack but can move to another Province or board a fleet.
Combat:
Each unit kills at 5 or below on a twelve sided dice. Different technologies will improve the units kill value.
Combat will work in this order:
- The attacker will roll first and continue rolling until it is either killed or rolls a higher number than required to kill the enemy unit.
- The defender will roll after every attackers roll in a bid the kill the Attacker. The defender will only roll after evry tim ean attacker rolls.
I hope this system works better and makes sense
- There is no bombardment
- There is no militia
Technologies:
Muskets Costs: 20C
- Armies kill at 6 or below on a 12 sided dice
Cannons Costs: 20C
- Fleets kill at 6 or below on a 12 sided dice
Rifles Costs: 30C
- Armies kill at 7 or below on a 12 sided dice
Barrel Cannons Costs: 30C
- Fleets kill at 7 or below on a 12 sided dice
Replaceable Parts Costs: 50C
- Armies kill at 8 or below on a 12 sided dice
Steel Hulls Costs: 50C
- Fleets kill at 8 or below on a 12 sided dice
Income:
Each Province has an income of 3 Credits; a Town in a Province generates 5 Credits. Islands raise 1C per turn and 3C witha Town. Your capital starts with a Town and Military Command Centre.
Upkeep:
Each province can support 2 Units. Each Province with a Town can support 4 Units. Each Province with a Military Command Centre can support 6 Units. Obviously I've gotta thank UKNemesis for this idea, in my opinion this is probably the best idea for a unit support system in NES's.
Units:
Armies - Cost 3C
Fleets - Cost 5C
Buildings:
Towns Cost: 10C
Increases a Provinces income to 5C per turn
Barracks Cost: 12C
Allows a Province to build Armies
Docks Cost: 12C
Allows a Province to build Fleets
Military Command Centre Cost: 25C
Increases each Unit in that Provinces defence by 1 point and allows you to build any unit. MUST HAVE A TOWN AND BARRACKS/DOCKS IN THE PROVINCE FIRST TO BUILD THIS
You do NOT need units in a Province to build buildings
Nations:
Rome (Red)
Leader: Kennelly
Germany (Blue)
Leader: Naervod
Ottoman Empire (Purple)
Leader: Toasty
Russia (Grey)
Leader: RoddyVR
England (Orange)
Leader: UKNemesis
Egypt (Yellow)
Leader: AnarchyRulz
France (Pink)
Leader: Heine
Greece (Green)
Leader: Erez87
If you have any questions relating to anything don't hesitate to ask
The first turn will happen when all nations are chosen, time goes forward in two months per turn starting in January 1650
Introduction:
ZNES is heavily based upon the excellant UKNES model, I've created an entirely new map for the game but taken alot of rules ideas used by the UKNES and JNES games and incorporated them to hopefully create a successful and enjoyable NES. Hopefully this one can last aslong as the UKNES series
Story:
The year is 1650 and the begining of a new era of global expansion. Eight major nations arise in the battle to becom the most powerful nation on the planet. Each nation will need a leader with diplomatic and military tact to survive in this cut-throat world. Are you ready to take up the challenge?
Rules:
**Orders are to be PMed to me. Updates will be one every two days.**
Movement:
Each unit can only move one Province/Sea per turn. This movement includes:
- Embarking and disembarking from a fleet (Costs the fleet no movement points)
- Attacking
If a ship enters a Sea with Islands that have no Province number the Nations fleet claims the island for the country. Each Island is worth 1C per turn and cannot have anything more than a Town built in themw hich raises the Islands income to 3C per turn.
New Units CANNOT attack but can move to another Province or board a fleet.
Combat:
Each unit kills at 5 or below on a twelve sided dice. Different technologies will improve the units kill value.
Combat will work in this order:
- The attacker will roll first and continue rolling until it is either killed or rolls a higher number than required to kill the enemy unit.
- The defender will roll after every attackers roll in a bid the kill the Attacker. The defender will only roll after evry tim ean attacker rolls.
I hope this system works better and makes sense
- There is no bombardment
- There is no militia
Technologies:
Muskets Costs: 20C
- Armies kill at 6 or below on a 12 sided dice
Cannons Costs: 20C
- Fleets kill at 6 or below on a 12 sided dice
Rifles Costs: 30C
- Armies kill at 7 or below on a 12 sided dice
Barrel Cannons Costs: 30C
- Fleets kill at 7 or below on a 12 sided dice
Replaceable Parts Costs: 50C
- Armies kill at 8 or below on a 12 sided dice
Steel Hulls Costs: 50C
- Fleets kill at 8 or below on a 12 sided dice
Income:
Each Province has an income of 3 Credits; a Town in a Province generates 5 Credits. Islands raise 1C per turn and 3C witha Town. Your capital starts with a Town and Military Command Centre.
Upkeep:
Each province can support 2 Units. Each Province with a Town can support 4 Units. Each Province with a Military Command Centre can support 6 Units. Obviously I've gotta thank UKNemesis for this idea, in my opinion this is probably the best idea for a unit support system in NES's.
Units:
Armies - Cost 3C
Fleets - Cost 5C
Buildings:
Towns Cost: 10C
Increases a Provinces income to 5C per turn
Barracks Cost: 12C
Allows a Province to build Armies
Docks Cost: 12C
Allows a Province to build Fleets
Military Command Centre Cost: 25C
Increases each Unit in that Provinces defence by 1 point and allows you to build any unit. MUST HAVE A TOWN AND BARRACKS/DOCKS IN THE PROVINCE FIRST TO BUILD THIS
You do NOT need units in a Province to build buildings
Nations:
Rome (Red)
Leader: Kennelly
Germany (Blue)
Leader: Naervod
Ottoman Empire (Purple)
Leader: Toasty
Russia (Grey)
Leader: RoddyVR
England (Orange)
Leader: UKNemesis
Egypt (Yellow)
Leader: AnarchyRulz
France (Pink)
Leader: Heine
Greece (Green)
Leader: Erez87
If you have any questions relating to anything don't hesitate to ask
The first turn will happen when all nations are chosen, time goes forward in two months per turn starting in January 1650