.62 / .621, Coal no longer a strategic resource

Perkus

Prince
Joined
Oct 16, 2010
Messages
316
Location
Ontario, Canada
Since patch .62, once you have coal revealed via tech, it no longer appears at the top of the screen in the list of strategic resources. I've been able to diagnose it as follows: in the file Assets\UI\InGame\TopPanel.lua, the following test is now failing for coal:

if (Game.GetResourceUsageType(iResourceLoop) == ResourceUsageTypes.RESOURCEUSAGE_STRATEGIC) then

Coal is no longer marked as a strategic resource, and now gets treated as a bonus resource instead for display purposes. I believe the entry for coal in the ResourceUsageType table has been whacked by accident.

My saves are heavily modded, I'm sure somebody else can confirm this, though.
 
Really? My mistake, then. It must be mod-related. It's been reported by other using a some popular UI mods. Something must be whacking that table. Thanks for letting me know. I'll attempt to narrow it down more.
 
Yes, we know why it's happening, and there's a fix. It happens due to Thalassicus' Balance - Units/Combat mod changing the Ironclad to require iron instead of coal. This leaves the game with no units that use coal (buildings still do). The game interprets this as coal no longer being a strategic resource! The fix is in CCMAT 11, Attila v 9, and also described here:
http://forums.civfanatics.com/showpost.php?p=9895278&postcount=153. If you use a TopPanel mod that doesn't have this yet, let them know.
 
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