I usually wouldn't bother relying to this, since you're talking about something that has already been reverted anyway. I just want to say that I hate the phrase "if it ain't broke, don't fix it". Wanting to improve something that isn't 'broken' should be respected. In fact, that's generally what people try to do every day in all aspects of their life. And it's the whole point of this mod. Aside from some obvious bugs, Civ4 BtS isn't 'broken'. It works as it was meant to. But with K-Mod I try to improve the game. I try to 'fix' parts of the AI and game balance, not because they were 'broken', but because I think they can be better. Obviously I'm not right about everything all the time, but I think it's fair that I can change something when I think it should be changed. And I think it's absurd to suggest that people shouldn't even try to improve anything that "ain't broke".
Whoa whoa whoa, sorry if my tone came off harsh, it certainly wasn't meant to be.
It seems to me that much of the behavior in the game that you have fixed (thanks for that) has been bugs. I doubt the designers intended for the AI to build workers just to delete them, for example.
I read quite a bit of the discussion on your nerf to representation, and your responses to it, and it seemed to me that you were emotionally invested in your change. When that happens,
in general people's judgement can be shifted.
Following on from what I've just said, I think you're being very rude about this. You're accusing me of confirmation bias, without any reasoning or explanation. I did tests. I did the work to carry out real experiments with real data in a controlled manner. I did not cherry-pick the data, and I did not skew the results, and I reported what I found with the caveat that the data-set was only small. And yet you accuse me of confirmation bias and of obfuscating the truth through my 'bad testing'. You say that what I did was worse than doing nothing at all. I don't appreciate you dredging up discussions that are no longer relevant only to say nasty things to me.
All I was trying to say was your opinion was that it needed to be nerfed, you ran a few tests and then presented the data as evidence that you were correct. Your goal was to extend the late game, but most of the games you presented as evidence were games that ended before the late game was even entered. Also, your change did nothing to slow teching for cottage economies, and by your own admission not many of the AIs were even using representation. So, the evidence didn't actually prove that you were correct, and most of it wasn't particularly relevant. Yet you presented it as evidence anyway. Yes, you did acknowledge that it was a small data set, but you still considered it to be evidence.
So yes, I do think your judgement was clouded in the matter.
I did not accuse you of cherry-picking the results, or skewing the data. Both of those things would be dishonest, and you are anything but. In fact, you seem to be quite accomplished, and if you aren't a professional software designer, then you certainly ought to be. The fact that the makers of civ5 didn't hire you on the spot is beyond stupid on their part.
On another note, I tried to load your mod last night (I was playing a marathon game which took me weeks, so this is my first real look at your work) but there seems to be a problem of some sort. I've been playing vanilla, so I'm not experienced with loading mods, so maybe I'm doing something wrong, I don't know. Here are the exact steps I took:
1) I'm running windows XP service pack 3, athlon64 dual core with 3+ gigs of ram, onboard video, geforce 6150 chipset.
2) I downloaded the zip file into the BtS mods folder, and unpacked it there. It created a directory, k_mod_v_41.
3) I start the game, go to Advanced, Load a Mod, and k_mod_v_41 shows up in the list. I pick the radio button, and hit OK at the bottom right.
4) the game seems to load it, and k_mod_v_41 shows up in the upper right corner in a dark band above the regular game screen. I then created a game, and entered world.
5) But inside the game I can't find any new controls. There are no new tabs in the financial advisor (no tabs at all, actually). There is no button on the main screen for BUG mod. The game looks, and behaves, as it always has, as best I can tell.
6) I went into the log directory and checked the dates on the log files (there were 4 files, one was empty) and they were from the game I just started. I looked in them, and saw nothing that looked like an error message.
So, Am I doing something wrong? Am I not looking in the right place? What should I do?
EDIT: I looked in the k_mod_v_41 folder, and the layout isn't quite like inside the other mods. There is a folder, K-Mod, which then contains the mod assets. Do I need to move that up one level, so it is directly in the Mod folder?
The K-Mod folder contains K-Mod.ini, but the folder above that also has an ini file. So if I move K-Mod up a level, what do I do with the k_mod_v1_41.ini file?
These probably seem like silly questions, but I have no experience loading mods, and I didn't get exactly what the instructions said I would.
EDIT2: Okay, I moved the K-Mod folder up a level, and now it works. But, why the multiple ini files?