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#1 |
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Registered User
Join Date: Oct 2011
Posts: 130
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UnitSightRangeChange does not work?
The Policies attribute UnitSightRangeChange does not work.
What a let down. bummer. |
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#2 |
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Registered User
Join Date: Oct 2011
Posts: 130
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Also, HappyPerMilitaryUnit doesn't work.
What a joke. It's enough to piss you off. |
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#3 |
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Registered User
Join Date: Oct 2011
Posts: 130
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Unbelievable, AlwaysSeeBarbCamps doesn't work either.
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#4 |
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Emperor
Join Date: Sep 2010
Location: New York
Posts: 1,795
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I know for a fact AlwaysSeeBarbCamps works. Are you sure your file is running properly?
__________________
Mod Creator Check out Civ IV Diplomacy Features in Civ V! Check out my youtube channel here. |
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#5 |
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Registered User
Join Date: Oct 2011
Posts: 130
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#6 |
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Registered User
Join Date: Oct 2011
Posts: 130
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I don't think you are right because I just did a little test, and the following code does indeed award 5 happy faces, but does NOT reveal barbarian camps.
<GameData> <Policies> <Update> <Set ExtraHappiness="5" AlwaysSeeBarbCamps="true" /> <Where Type="POLICY_REPUBLIC"/> </Update> </Policies> <GameData> |
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#7 |
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Registered User
Join Date: Oct 2011
Posts: 130
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Wait a minute, you're right. I see what you're saying. The game has it as a default. So yeah, it should work. Hmmm..strange.
<Row> <Type>POLICY_HONOR</Type> <Description>TXT_KEY_POLICY_BRANCH_HONOR</Description> <BarbarianCombatBonus>25</BarbarianCombatBonus> <AlwaysSeeBarbCamps>true</AlwaysSeeBarbCamps> <CultureFromBarbarianKills>100</CultureFromBarbarianKills> <Civilopedia>TXT_KEY_POLICY_HONOR_TEXT</Civilopedia> <Help>TXT_KEY_POLICTY_HONOR_HELP</Help> <PortraitIndex>18</PortraitIndex> <IconAtlas>POLICY_ATLAS</IconAtlas> <IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> </Row> |
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#8 |
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Registered User
Join Date: Oct 2011
Posts: 130
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Wait a minute, the AlwaysSeeBarbCamps is merely a notification for when barbarian camps spring up in revealed territory. That's freakin retarded. I was hoping it would reveal barb camps anywhere in the world they may be.
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