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Old Feb 23, 2012, 06:34 PM   #1
CivWarGamer
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UnitSightRangeChange does not work?

The Policies attribute UnitSightRangeChange does not work.

What a let down. bummer.
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Old Feb 23, 2012, 07:23 PM   #2
CivWarGamer
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Also, HappyPerMilitaryUnit doesn't work.

What a joke. It's enough to piss you off.
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Old Feb 23, 2012, 09:37 PM   #3
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Unbelievable, AlwaysSeeBarbCamps doesn't work either.
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Old Feb 23, 2012, 09:51 PM   #4
Putmalk
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I know for a fact AlwaysSeeBarbCamps works. Are you sure your file is running properly?
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Old Feb 24, 2012, 06:05 PM   #5
CivWarGamer
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Quote:
Originally Posted by Putmalk View Post
I know for a fact AlwaysSeeBarbCamps works. Are you sure your file is running properly?
Well that is certainly encouraging. I hope you are right. What's the name of the mod where you have seen it in action?
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Old Feb 24, 2012, 06:21 PM   #6
CivWarGamer
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I don't think you are right because I just did a little test, and the following code does indeed award 5 happy faces, but does NOT reveal barbarian camps.

<GameData>
<Policies>
<Update>
<Set ExtraHappiness="5" AlwaysSeeBarbCamps="true" />
<Where Type="POLICY_REPUBLIC"/>
</Update>
</Policies>
<GameData>
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Old Feb 24, 2012, 06:34 PM   #7
CivWarGamer
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Wait a minute, you're right. I see what you're saying. The game has it as a default. So yeah, it should work. Hmmm..strange.

<Row>
<Type>POLICY_HONOR</Type>
<Description>TXT_KEY_POLICY_BRANCH_HONOR</Description>
<BarbarianCombatBonus>25</BarbarianCombatBonus>
<AlwaysSeeBarbCamps>true</AlwaysSeeBarbCamps>
<CultureFromBarbarianKills>100</CultureFromBarbarianKills>
<Civilopedia>TXT_KEY_POLICY_HONOR_TEXT</Civilopedia>
<Help>TXT_KEY_POLICTY_HONOR_HELP</Help>
<PortraitIndex>18</PortraitIndex>
<IconAtlas>POLICY_ATLAS</IconAtlas>
<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved>
</Row>
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Old Feb 24, 2012, 06:39 PM   #8
CivWarGamer
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Wait a minute, the AlwaysSeeBarbCamps is merely a notification for when barbarian camps spring up in revealed territory. That's freakin retarded. I was hoping it would reveal barb camps anywhere in the world they may be.
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