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- Aug 7, 2010
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There is a new mechanic called Public Opinion that reflects your civ's people's Ideological satisfaction. It will determine whether cities flip to a "preferred Ideology", which is based on the amount of Tourism coming from civs with different Ideologies. There are four levels of Ideological satisfaction: Content, Dissidents, Civil Resistance and Revolutionary Wave; these seem to be tied to Global Happiness (below you can see that Revolutionary Wave occurs at -20 happiness). A civ cannot change Ideologies at Content, only below. "Some level of Unhappiness will be generated if this satisfaction level is anything other than Content", so dissatisfaction levels equate to more unhappiness, which can lead to higher dissatisfaction levels, etc. It appears to be a downward spiral, what fun!
From Rev3Games video:
From the IGN video:
From Q&A #3:
If anyone has more information or has a different interpretation please share! My obvious worry is that the AI on higher difficulties will be able to ignore this.
From Rev3Games video:
From the IGN video:
From Q&A #3:
At what level of discontent do cities start flipping to a rival civ?
When your happiness gets down to -20, then your Cities will start abandoning your empire.
Those contentedness levels appear to reflect empire-wide discontent. How is the city to be flipped chosen?
If your people are this unhappy, they will have a Preferred Ideology theyd like to switch to. We look at all your cities to see how close they are to the capital cities of the civs following that Ideology (and how much pressure you are receiving from each of those civs cultures). Based on those factors we can pick the city that will flip (and which civ it will defect to).
You can have a dominant culture from a different continent. Can you flip a city from far away or does it have to be adjacent?
Its certainly possible, especially if the other civs exerting pressure are also distant.
If anyone has more information or has a different interpretation please share! My obvious worry is that the AI on higher difficulties will be able to ignore this.