Joe Hoofer
Chieftain
"The Huns are Revolting!"
Well, yeah.
Well, yeah.
"We have been unfairly given a free government! Let us protest so that we can get the autocracy which is rightfully ours!"
Most of the democracies that later fell to communism or fascism were democracies in name only. And most of the fascist systems were every bit as capitalistic as the systems they replaced.Do you know how many times people rebelled agaist capitalist goverments to form socialist or fascist governments?
Most of the democracies that later fell to communism or fascism were democracies in name only. And most of the fascist systems were every bit as capitalistic as the systems they replaced.
Most of the democracies that later fell to communism or fascism were democracies in name only.
Indeed.Most of the democracies that later fell to communism or fascism were democracies in name only. And most of the fascist systems were every bit as capitalistic as the systems they replaced.
Or a socialist democracy. There are quite a few of those.One can have a capitalistic autocracy (there were and still are many) or a centrally led democracy (those are fewer, maybe even only in theory).
Capitalist and democracy isn't a synonym.
Nice. I was hoping for more information about this. It's hardly covered by the media or 2k.
Nowhere did I read that cities in revolt will flip to another civ. I read it as cities will begin to turn unproductive, much like when a city is captured.
Its important to keep an eye on what your neighbors are doing, though, as a rival with high tourism and a different set of ideologies could cause cities to flip. Unlike in the past, players can defend against traitorous metropolises by succumbing to the will of the people. Civilization IV was the last time that cities could be culture flipped, but unlike with that title, the ideology system provides a way for leaders to react. In the past, there wasnt much that could be done to avoid cities leaving.
there are actually a lot of possibilites:
- Rebel units appear near the city (contamporary barbarian units)
- City is in revolt and therefore no output at all
- City is ideologically divided. Half the yields are transferred to the civ's capital that is dominant in that ideology.
I would prefer the third option, but other options are possible as well
As I recall, the information shown in the Public Opinion could be either a Global value, based on all of the cities, or the Local value for the worst case city.
If Global, it would imply that a large number of your cities are in that state or worst. If Local, it might suggest that only one or two cities are in that state. In either case, there needs to be a way of identifying those cities, so that you can deal with them, either generally through ideology tenets or specifically by adding suitable buildings.
The next question regards to what is the effect of a poor Public Opinion setting. As suggested, it could result in unhappiness, poor or no production, the appearance of rebels or barbarians, etc. There is also the possibility, as in Civ IV, for a city to want to switch to a different ideology, and therefore a different civ. Again, would that be the strongest civ with that ideology, or the nearest.
The short answer is that, at present, we do not know how this is going to work out, until we get a video or report from one of the reviewers.
Let's hope that Firaxis decide to give us some hints, rather than wait for the BNW release.
I really hope they rework happiness bonus at higher levels otherwise this new feature will be working only against the player while AI will be completely unaffected (due to its immense happiness bonus).
which indicates that you can deal with the problem, like changing your ideology. But that then leaves the question of what happens if you don't.but unlike with that title, the ideology system provides a way for leaders to react
Its important to keep an eye on what your neighbors are doing, though, as a rival with high tourism and a different set of ideologies could cause cities to flip. Unlike in the past, players can defend against traitorous metropolises by succumbing to the will of the people. Civilization IV was the last time that cities could be culture flipped, but unlike with that title, the ideology system provides a way for leaders to react. In the past, there wasnt much that could be done to avoid cities leaving.
This expansion is gonna be awesome as hell! Can't wait for it.
which indicates that you can deal with the problem, like changing your ideology. But that then leaves the question of what happens if you don't.
Thank you for finding that quote. It changed my mind on the matter.
I wonder if you can march tanks in Brezhnev-style if the dissent gets too unruly.
I doubt that you will get back your investment in tenets when switching ideologies. If that's all that happens when you switch then it'll be something that you absolutely do not want to do but can do without automatically losing the game if you need to (which is about where it needs to be, I think).I think the first effort for dealing with it will be emphasizing culture (which acts as "defense" against Tourism) in your border cities, and switching Ideologies will be a last ditch effort. It has been said (can't remember where, arg) that switching Ideologies will only have a "small" penalty, but I doubt that will be optimal play.
I'm surprised this isn't a tenet for Order or Autocracy. Using military force to quell dissension tends to backfire in free nations, what with the press making sure everyone knows about what you're doing and how awful it is.But seriously, I wonder if having a city garrisoned and/or Constabularies and Police Stations will have some effect on this mechanic. Seems logical..