Ideological Dissatsfaction and City Flipping Details

In case anyone missed it, yesterday's Q&A with the dev team yielded some more details on city flipping:
At what level of discontent do cities start flipping to a rival civ?

When your happiness gets down to -20, then your Cities will start abandoning your empire.

Those contentedness levels appear to reflect empire-wide discontent. How is the city to be flipped chosen?

If your people are this unhappy, they will have a Preferred Ideology they’d like to switch to. We look at all your cities to see how close they are to the capital cities of the civs following that Ideology (and how much pressure you are receiving from each of those civ’s cultures). Based on those factors we can pick the city that will flip (and which civ it will defect to).

You can have a dominant culture from a different continent. Can you flip a city from far away or does it have to be adjacent?

It’s certainly possible, especially if the other civs exerting pressure are also distant.

Not really too much new information here, unfortunately. However, because of the phrasing in the first question ("discontent" vs "happiness) it isn't clear whether it's the global happiness value or the amount of unhappiness generated from ideological/tourism pressure that plays into the mechanic. I personally expect it's the former (because of the second screenshot in the OP) but hope that it's the latter since it would bring the mechanic into play against the AI on higher levels due to ridiculous AI happiness handicaps.
 
In case anyone missed it, yesterday's Q&A with the dev team yielded some more details on city flipping:


Not really too much new information here, unfortunately. However, because of the phrasing in the first question ("discontent" vs "happiness) it isn't clear whether it's the global happiness value or the amount of unhappiness generated from ideological/tourism pressure that plays into the mechanic. I personally expect it's the former (because of the second screenshot in the OP) but hope that it's the latter since it would bring the mechanic into play against the AI on higher levels due to ridiculous AI happiness handicaps.

It is possible they either
1. reduced AI happiness handicaps (replacing them with other handicaps)
2. expect Diety level playyers to worry about getting flipped, not how to flip
 
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