Okay, i finished the 10 turns. The first turn was the longest(like 2 hours).
Anyways, i understand the farm logic. I even calculated that stuff - With 3 food per tile(usually irrigated grasslands) and 3 citizens, there can be 3 more citizens doing science, though with one minus food. That means about 2.25 science per 1 tile(cause 4 tiles are used and one can be plain or even a hill(town itself)). Of course, it's all standard logic, but there are so many variations we shouldn't paint everything black or white.
So i calculated how things would be with max corruption and using all citizens on tiles, 12 citizens and got about 1 uncorrupted commerce per tile. That is because courthouse gives most(base commerce), then marketplace and bank gives commerce bonuses(+2 each) and library would give +2 science and take one wealth. University would just switch same amount of stuff from wealth to science(2). And of course i would mention that marketplaces and banks don't have maintenance costs thanks to smith and with monarch difficulty all the wonders from the medieval era belong to the player. Oh yeah, and harbors and stock exchanges too, don't have maintenance costs. And since harbors give bonus food, well, there is another layer where it can be used in corrupt cities.
Now, all the science farm ideology stands that everything is perfect and we all have plenty of grassland. Oh and it's before railroads. They change everything. But the usage of tiles with citizens can be also hills and... mountains... and extra resources, which change stuff too.
Btw, with corrupt city and with courthouse, the uncorrupted commerce is every 5fth - 1st is the base; then 4 goes to corruption; 1 is uncorrupted; then 4 goes again to corruption; next 1 is uncorrupted and so on.
And of course there is another layer - buying up libraries just to get the border expansion, then disbanding if really needed.
Now, the dreaded turns...
Preturn: Some micromanagement, including one which would give sun tzu next turn(-1 food), not the second.
Turn 1: Abandoned frankfurt(1 population). The area is not hopelessly corrupt and thus should be developed in standard manner(less cities, less maintenance costs). Of course, a lot of hills and mountains around, so irrigation should be standard. Got MILITARY TRADITION. Next is physics. Contacted japanese. Started magellan in 5nuremberg. Started building more workers and improvements. Oh yeah, got SUN TZU wonder. Killed some barbs in the western jungle. The babylonian ship went back to it's homeland.
Turn 2: Bunch of harbors bought(no maintenance cost). Spread some workers around. Notice that cuzco has a lot of corrupted commerce - about 12(?) comes from tourist attraction. Courthouse, of course.
Turn 3: Some improvements(marketplaces) built; Bring lux rate down to 10%.
Turn 4: Prebuild wonder with a palace. Spread some some workers more around.
Turn 5: Got PHYSICS. Theory of Gravity is next. Abandoned another 1 population town. Other cities need the tiles and they are not 90% corrupt. Plus it was on flooded plain, thus reduces food production on this tile by 2(with railroads it will be 3)
Turn 6: Babylons want alliance against chinese. Decline.
Turn 7: Got LEONARDO WORKSHOP. Palace expanded(was not expanded one time, thus expanded 2 times now). Japanese finish Great Library. Settled on some places in the western jungle. Also, established some science farms(was it turn 7 or 8 now
).
Turn 8: Just some improvements built(marketplaces and stuff) . Lux rate to 0% with no problems.
Turn 9: Got THEORY OF GRAVITY. Next is MAGNETISM. Switched palace prebuilding to NEWTON wonder. Upgraded some knights here and there. Only 15 gold per upgrade thanks to Leonardo.
Turn 10: Nothing much, just some building going on and workers working
Now, i noticed we had only 2 embassies built. Is it deliberate?
Btw, 5 luxuries give content citizens till 11 population with marketplaces. Just add temple and we have everything covered(population 12), no need for the lux rate except when war weariness happens.
Cologne and Bremen should have some irrigated tiles - for the hills, mountains and forest tundra. Some workers are working on this. Also, the city producing magellan - 2 more irrigation tiles so that the mountain with the gold could be used(plus the bonus shield).
There is a fish on the coast up north from Berlin. Little corruption expected - a harbor town?
Didn't see a problem with settlers though, they don't cost much when bought. Corrupted cities are the best to buy from(full food with 6 population, springs back to 5 immediately afterwards). Maybe i should have used more aggressive settler strategy.
Oh yeah, built some libraries(bought with mostly 120-140 gold) in 2-3 corrupted cities for some border expansion. Dunno, if you guys really want, you can destroy those libraries after the border expansion.
I don't know what to do with the eastern island. Two of the towns have less than 90% corruption and the rest are meant to be science farms? Waiting for electricity for irrigation?
Did some cavalry building, but it was really just a filler. Same with some cathedrals - they do cost maintenance, but since we have sistine, there is a chance to get the WLTC(WLTK variant), especially with 10% lux rate(if you fancy that).
There is one transport moving with three units, so that the next person playing has an option to surprise attack on some strategic point(luxury/resource) or go on slave raid(you know, stealing workers). We could also do some pillaging runs with musketmans and stuff on the second continent without much problem on our own continent, cause other countries don't know even astronomy. The sooner the better. But i don't know is it okay with other players.
Oh yeah, some stats before and after.
Before: 1275 income; 547 corruption; 78 entertainment; 408 science with 50% rate; 73 maintenance; 28 unit upkeep. 6.5k gold.
After: 1572 income; 706 corruption(weee); 0 entertainment; 467 science with 50% rate; 76 maintenance(guess sun tzu helped); 16 unit upkeep. 5.7k gold(i used buying quite heavily actually).
In overall, i felt like playing some sim game, but i guess it was my first succession game, so yeah, don't expect much. Umm, what's next? Am i qualified?
Edit: Whoa, i get it now. With hopelessly corrupt towns, it's better to hold them at population one. It gives 3-4 uncorrupted commerce(either money or science) and one shield per tile. Further, building towns at tundras, hills and deserts yield a bonus food(from 1 to 2, that means every that kind of tile supports one specialist). Now i understand the ICS. Is it legal in this game or we still go with the pseudo-moral stuff with 2-2.25 commerce per tile? If we go this route, it would be logical to put a town in every desert and hill tile in corrupt places(like some patches in the west and bigger area in south).
Edit of the edit: Corrections - new dortmund shouldn't do an aqueduct and vitcos shouldn't do a courthouse. Just wealth.
Edit of the edit of the edit: The corrupted towns which has max pop 6 could do a settler pump for science farms. The rate of return of investment of science farms using grasslands would be about 30 turns(when calculating pure commerce) even when buying settlers with 116 gold(its advisable to build settlers for some turns in classic manner to curb the cost 3 gold per turn(wealth would give 1 gold and buying cost per shield is 4, thus 4-1=3)). With 1 population science farms it's almost same, about 30 turns to return 116 commerce(30 money and 90 science).