Given my previous experience with BIC files and being very optimistic, after my last finals tommorow I'm going to start looking to expand iEditCiv into a full-featured rules editor for version 1.29, with the possibility of map editing, since the 1.29 editor is in limbo (as Brad said, he's working on it in his "Free" time) and I don't expect MacSoft / Destineer / Westlake (whoever decides this stuff) to open source the editor. It'd be pretty cool though!
I'm going to be working full time during the day this summer, but may be able to find time somewhere.
The problem with map editing is that I don't have any of the routines which draw the map using the in-game graphics, and really don't know how the forest / mountains / jungle / rivers go together, and don't have time to learn the ins and outs of the pcx file format. I was thinking maybe an "Import Map" feature where you can import a 1.21 map from the old editor and add units, cities, etc with a simpler interface, for example just a color coded map or or something. These could then be saved and played in-game.
What I also was thinking about was adding savegame editing support (which of course would mark your file so you couldn't submit an edited GOTM). However, there seems to be no information on the File Format itself floating anywhere on the 'Net, and I don't know if Gramphos over at Apolyton (the maker of Civ3CopyTool) would be willing to share that information.
Any ideas, questions, flames, revelations that the 1.21/1.29 editor is going open source, would be welcomed.
I'm going to be working full time during the day this summer, but may be able to find time somewhere.
The problem with map editing is that I don't have any of the routines which draw the map using the in-game graphics, and really don't know how the forest / mountains / jungle / rivers go together, and don't have time to learn the ins and outs of the pcx file format. I was thinking maybe an "Import Map" feature where you can import a 1.21 map from the old editor and add units, cities, etc with a simpler interface, for example just a color coded map or or something. These could then be saved and played in-game.
What I also was thinking about was adding savegame editing support (which of course would mark your file so you couldn't submit an edited GOTM). However, there seems to be no information on the File Format itself floating anywhere on the 'Net, and I don't know if Gramphos over at Apolyton (the maker of Civ3CopyTool) would be willing to share that information.
Any ideas, questions, flames, revelations that the 1.21/1.29 editor is going open source, would be welcomed.