1/5 of the map is not drawn (high resolution problem)

BlindZenDriver

Chieftain
Joined
Oct 31, 2010
Messages
21
Something like 1/5 of the screen on the right side is not drawn correctly. Yield icons, unit icons and city names are shown but on a Grey background.

A screen shot can be seen here: http://img202.imageshack.us/img202/2112/greybar.jpg

My gaming screen is a 27" with the new 2560x1440 resolution only found on a few screens so maybe that is why I see this error. It's not a very common resolution on PC's yet but the 27" iMac comes with that same resolution and it's also the resolution of the only screen Apple sells so more and more will have this.

Civ 5, version 1.0.0.62
=====================================
System specs:

Core i7-870
4 GB Ram
Radeon HD 4980 2 GB
Realtek HD Audio
Windows XP SP 3
All drivers and Windows is updated.
Screen 1: 2560x1440 (Playing on this screen)
Screen 2: 1920x1200
 
This seems to be a known problem for PCs trying to run the game at 2560 x ????. For example, see this thread at the 2K forum. You might try running at a lower resolution (under Video options from Options in the main menu). You also might want to try this workaround, but I have no idea if it works. By the way, looking at other posts here, it seems that the iMacs can run the game at this resolution. I'll add this to our bug list.

Moderator Action: Moved to the Confirmed Bugs forum.
 
This seems to be a known problem for PCs trying to run the game at 2560 x ????. For example, see this thread at the 2K forum. You might try running at a lower resolution (under Video options from Options in the main menu). You also might want to try this workaround, but I have no idea if it works. By the way, looking at other posts here, it seems that the iMacs can run the game at this resolution. I'll add this to our bug list.

Thank you very much for the feedback :thumbsup:

I followed the links you posted and also tried using a lower resolution and I can report the following:

  • The thread on 2560x???? at 2K forums seems to be about a different issue but it was worth a try.
  • I tried running the game in 1920x1080 and the issue of the grey background went away. Unfortunately it's not a very good solution for a 27" screen. Still worth a look and it did tell something more about the issue which should help finding a solution.
  • I tried the possible fix except I'm in DX9 mode so I manipulated the DX9-settings file. I got the effects with regards to slower loading and stuff mentioned in the workaround but unfortunately it did not fix the problem.

I have a friend who runs the game in 2560x1600 DX11 mode and I'll have him test in DX9 asap. His machine is totally different though so it may not tell us much(Me: XP and ATI GPU, him Win7 and Nvidia).


For the sake of complete documentation I have added my DXDIAG info.

DXDIAG (General and display part):
------------------
System Information
------------------
Time of this report: 11/3/2010, 00:22:10
Machine name: THESHEEP
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
Language: Danish (Regional Setting: Danish)
System Manufacturer: GBT___
System Model: GBTUACPI
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz (8 CPUs)
Memory: 3580MB RAM
Page File: 989MB used, 4470MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

---------------
Display Devices
---------------
Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9460)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9460&SUBSYS_E118174B&REV_00
Display Memory: 2048.0 MB
Current Mode: 2560 x 1440 (32 bit) (60Hz)
Monitor: Plug and Play-skærm
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.7131 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 9/11/2010 02:42:48, 300544 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: I/T
Mini VDD: ati2mtag.sys
Mini VDD Date: 9/11/2010 03:19:16, 5417472 bytes
Device Identifier: {D7B71EE2-D720-11CF-206F-12C1A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x9460
SubSys ID: 0xE118174B
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.

Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9460)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9460&SUBSYS_E118174B&REV_00
Display Memory: 2048.0 MB
Current Mode: 1920 x 1200 (16 bit) (60Hz)
Monitor: Plug and Play-skærm
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.7131 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 9/11/2010 02:42:48, 300544 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: I/T
Mini VDD: ati2mtag.sys
Mini VDD Date: 9/11/2010 03:19:16, 5417472 bytes
Device Identifier: {D7B71EE2-D720-11CF-206F-12C1A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x9460
SubSys ID: 0xE118174B
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.
 
I seem a little late on this one but I also get this problem on my 27" iMac with i7 and radeon 5770. Any fixes to this so far? The game runs fine on the 1920x1080 resolution but it doesn't look half as good as the 2560x1440 resolution (for the 4/5ths of the screen I can actually see).
 
I have the same problem on a new iMac 27", i7 on the resolution 2560x1440, tried that workaround when editing the ini file, but it didn't work.
 
No new ideas here. At one time I did notice that setting all the in-game graphics options to a minimum made the grey area take up much more of the screen, so maybe there is something to be found there.

It's interesting the problem is both on Windows and OS X. This tells me it's likely a simple programming error in the game, like say there is a few places where the game sets it self up to the screen resolution and in one of those spots 2560x1440 is simply not handled right. I'm guessing we are "lucky" the game does run (until those &#%&""### late game crashes that is).
 
BlindZenDriver, did you find out the solution to this bug??

No solution. I have of course posted about this on the 2K foum (repeatedly but to no avail). I think it should be a fairly easy fix for the programmers as I expect it's simply some resource allocation calculations that do not take the resolution into account.

I made one interesting observation while trying out all sorts of settings in the game. As it turns out when setting the video option "Overlay details" to "Low" the grey area is not the 1/5 of the screen on the right but more like 3/5 on the right and the 1/3 from the lowest part. In other words with "Overlay details" at "Low" and a screen resolution of 2560x1440 the world is only rendered in a box on the upper left about 1/3 of the whole screen area.
 
The workaround posted here did not work for me either. I figure since the game has been out so long this would be fixed by now and I'm just missing it.

BlindZenDriver, I had the EXACT experience you did in fooling with it, including changing the settings so I got only the upper left 1/3.

I just updated to ATI 11.8, which of course didn't help.
 
The workaround posted here did not work for me either. I figure since the game has been out so long this would be fixed by now and I'm just missing it.

BlindZenDriver, I had the EXACT experience you did in fooling with it, including changing the settings so I got only the upper left 1/3.

I just updated to ATI 11.8, which of course didn't help.

Thank you for letting me know. One question - what Windows version are you running? And what DirectX?

I'm guessing we will never see this fixed but please do post about on the 2K forum anyway. At the very least it may warn others about this problem.
 
The problem is happening on Windows XP SP3. Directx 9 is the only one supported.

I would like to think that Windows 7 would at least solve this problem but it looks like this problem can occur with any version, so I don't even have the option of waiting till I upgrade to a new machine and get that.

What is funny is that Total Annilihation will run perfectly at 2560x1600 and it came out it 1997 and the company went under and the last patch ever was before 2000, and here we are in 2011 and a AAA game fails to support it. It ought to be scaling support so that it can run any size Windows drivers can support, even future standards like 2160p.

Where do you post on 2k forums?
 
The problem is happening on Windows XP SP3. Directx 9 is the only one supported.

I would like to think that Windows 7 would at least solve this problem but it looks like this problem can occur with any version, so I don't even have the option of waiting till I upgrade to a new machine and get that.

What is funny is that Total Annilihation will run perfectly at 2560x1600 and it came out it 1997 and the company went under and the last patch ever was before 2000, and here we are in 2011 and a AAA game fails to support it. It ought to be scaling support so that it can run any size Windows drivers can support, even future standards like 2160p.

Where do you post on 2k forums?

I have posted here http://forums.2kgames.com/forumdisplay.php?86-Civilization-V-Support and here http://forums.2kgames.com/forums/forumdisplay.php?74-Civilization-V-General-Discussion and especially on the later one there has been lots of discussions on the many errors in Civ V.

Compared to the AI problems and the issues keeping people from completing games(I have those also) what we have is small stuff but a fix really should be easy. I'm betting there is simply an error in how some resource is to be allocated and that the problem would light up like a Christmas tree on a debugger.
 
I had not realised that this bug occurred, or was still present. However after getting my 27" monitor at 2560x1440 I was pretty miffed to find that it would give me these issues...

http://forums.2kgames.com/showthread.php?125241-Graphics-corruption

Hi


I am experiencing some strange graphics corruption which can happen within minutes of playing...


Spoiler :





This was happening with the G&K install so I decided that it was time for a fresh install of Win 7x64.


So PC Specs...


3570k ran at 4.4Ghz (tried at std no difference)
Corsair 8GB DDR 3 PC12800 RAM no overclock
Asus Direct CU II 670 GTX no overclock
2560x1440 resolution.
304.79 NVidia drivers
850 watt Corsair HX PSU.
Gigabyte Z77 D3H board.
SSD for OS and separate one for the game.
All drivers up to date no issues within device manager.


DX Diag...
http://pastebin.com/LtEPyijp


Using the Direct X 11 option. New install of game. Eye candy settings on high except tessellation set to low. Changing those does not seem to make a difference.


Logging the system information and heat is not an issue. The GPU temp gets to around 65c at the very max. CPU temp on max is around 70c, 35c below TJ Max.


When looping Heaven DX11 Benchmark 3.0 or Furmark all is well with no corruption at all. Playing other games and all is well.

PC is Prime stable, memtest stable and loops IntelBurnTest fine.

FWIW I do not know why but the Direct X 9 option (installed Direct X June 2010) will be corrupted from the start.

Erased the games cache and allowed it to rebuild its options within the "My Games" subfolder.

Info Addict and RED modpack used - both new installs of latest version. Next to try is a fresh game without those two. But the Direct X 9 option will be corrupted from the start with neither of those mods used.

I might be tempted to erase the game and download it again from Steam.

I did download the entire game again but the only thing which helps is to lower the resolution to 1920x1080. When that is done the game plays perfectly well and I can even run it under the Direct X 9 option if I wish.

So 2560x1440 is a big no for me and sadly everything does look really big at the lower resolution on a 27" monitor.

Annoyingly this was the game I was really looking forward to when I upgraded my PC.
 
I had not realised that this bug occurred, or was still present. However after getting my 27" monitor at 2560x1440 I was pretty miffed to find that it would give me these issues...

http://forums.2kgames.com/showthread.php?125241-Graphics-corruption


I'm sad and annoyed to see there are still issues like this. It may not be the most common monitor resolution but more and more have this - and if they are still using that "solution" on the 27" iMac's I would VERY upset if I was Apple.

Personally I longer have the issue but apparently that is more blind luck than thx to the game developers. The problem went away for me, along with the crash issue I was also suffering from, but only due to some major upgrading.

I went from this:

XP
Radeon 4890 2 GB
DirectX 9

to this:

Windows 8 Public pre-release trial.... or beta if you don't use PR terms.
Radeon HD 7970
DirectX 11

which essentially means it's a whole different system.

I don't know if the problem would be back on my system with Gods&Kings. Also from your screenshot and description what you're seeing is somewhat different, but it is clear it really come down to the game not handling 2560x1440 as it should so it means the developers really ought to fix the issue.

I have not had a Nvidia graphics for some generations now but if I'm correct they do have some sort of "official" beta drivers one can try, maybe that will make a difference.

Also if you're up to experimenting you could give Windows 8 a go. I would think one can still download the free "beta" and if it's like the one I have it won't run out till early in the new year. Dual booting Win8 and another OS is possible and supported by the Win8 install, but make a backup before you try that (especially if you wanna dual boot from different physical drives as that did not work for me - it killed my XP partition).


I'm planning to get Gods&Kings at some time, but after 2K selling a beta of CivV rather than completing the game before release that won't be till G&K is found really cheap in a bargain bin.


PS. Maybe you can go 1920x1200 rather than 1920x1080. It's not a solution but at least it is a little more pixels so it may be worth a try.
 
@The_J - I have applied that possible fix so I will see how it goes on, thanks for that.

@BlindZenDriver - I understand that my issue is a variation of what you had as an issue but I could never understand why the Direct X 9 version simply would no longer work, which just so happened to coincide with my new monitor. Now, if I should need it, it works fine as long as I use 1920x1080. If I do use the 2560x1440 resolution the game loads but as soon as I move the mouse it smears all the yield graphics etc all over the screen, it is totally unplayable. Drop down one resolution and it is perfect.

Unlike what some people were having with the 2560x1440 resolution and Direct X 11 I had a full screen but the terrain graphics will just vanish.

I am hopeful that the possible fix might offer help but I posted what I did over at the 2k forum to raise the profile of such a long standing issue with a less than elegant solution, especially for the Mac owners with the 27" monitors.
 
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