When the roads network is fully developped, it looks like a set of large hachures. This new set of roads is designed to break this feeling of monotony.
Stricto sensu, the regularity still exists. Nevertheless, this redrawing is an efficient eyes-mystifier.
Preview :
In-game :
Note : works with
, maybe also with other civ-flavors
Unzip,
backup ...\Civilization III\Art\Terrain\Roads.pcx,
then replace it.
- little causes : only the bottom right tile of Roads.pcx has been redrawn.
- big effects : this very tile appears nearly everywhere when the roads network is achieved.
Stricto sensu, the regularity still exists. Nevertheless, this redrawing is an efficient eyes-mystifier.
Preview :
In-game :
Note : works with
, maybe also with other civ-flavorsUnzip,
backup ...\Civilization III\Art\Terrain\Roads.pcx,
then replace it.
and user unfriendly to say the least
. But even with many googlings
to find the sympathetic software (preferably free) that allows such directs editings of a bitmap palette, not to speak about copy-pastings of this palette from one bitmap to another bitmap.
, if anybody knows such a rare pearl, her/his knowledge is welcome.
.

.
(I'm afraid to understand) :
such a redrawing would be a titanesque task (time to completion would probably bring us after CivFive release); moreover, current uniformity of roads ensures contrast with any underlying terrain and this property risks to be lost after such a massive (up or down)grade.
.